Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Beyond the Game

Quest Atlantis as an Online Learning Experience for Gifted Elementary Students

Bibliographic Data

ID19544482
AuthorsJackie Gerstein (Kaplan (United States), corresponding author)
Year2009
Volume2
Issue1
Publication date2009-03-06
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueJournal of Virtual Worlds Research (JOURNAL)
Journal identifiersISSN: 1941-8477 • E-ISSN: 1941-8477
PublisherVirtual Worlds Institute, Inc (PUBLISHER)
DOI10.4101/jvwr.v2i1.403
OpenAlexW1578657550
LanguageEN
References cited2

Quest Atlantis (QA) is a learning and teaching project that uses a 3D virtual environment to immerse children, ages 8-15, in educational tasks. It allows users to travel to virtual places to perform educational activities known as Quests. The core elements of QA are: 1) a 3D multi-user virtual environment (MUVE), 2) inquiry learning Quests and unit plans, 3) a storyline involving a mythical Council and a set of social commitments, and 4) a globally-distributed community of participants (Barab, Arici, & Jackson, 2005). These inherently engaging environments are natural motivators for this age-level student, who can be considered members of the Club Penguin generation. To determine the perspectives of the users, themselves, a survey was conducted with a group of 35 gifted elementary students. The results, gathered through both closed and open-ended questions, identified the strengths and limitations of this media as a viable pedagogy for teaching more traditional content area subjects. Teacher observations of student behavior both in the real life classroom and in the online environment present additional insights how digital natives engage in and interact with this media. Implications for using virtual worlds such as Quest Atlantis for distance learning of upper elementary students are proposed

Club · Digital media · Learning environment · Mathematics education · Multimedia · Pedagogy · Social media · World Wide Web · Computer Science · Digital Storytelling and Education · Educational Games and Gamification · Literacy, Media, and Education · Psychology

  • Piaget's Theory of Cognitive Development

    Open Access•Anik De Ribaupierre•International Encyclopedia of the…•2015

  • Immersive Interfaces for Engagement and Learning

    Open Access•Christopher Dede, Chris Dede•Science•2009

Citation velocityhistorical
Highly citedNo

Tools

Open DOIOpen Access
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae