Puzzles as a Creative Form of Play in Metaverse
Bibliographic Data
| ID | 19544486 |
|---|---|
| Authors | Cristiano Natal Tonéis (0000-0002-7828-8521, Pontifícia Universidade Católica de São Paulo, corresponding author) |
| Year | 2011 |
| Volume | 4 |
| Issue | 1 |
| Publication date | 2011-07-25 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Journal of Virtual Worlds Research (JOURNAL) |
| Journal identifiers | ISSN: 1941-8477 • E-ISSN: 1941-8477 |
| Publisher | Virtual Worlds Institute, Inc (PUBLISHER) |
| DOI | 10.4101/jvwr.v4i1.1901 |
| OpenAlex | W2588395895 |
| Language | EN |
| Citations received | 3 |
| References cited | 3 |
The present study invites us for an ontological reflection about the close relationship between the logical-mathematical reasoning developed through the existence and experience in the puzzles into metaverse and creativity or creative thinking. For that reason, we seek to focus on the epistemological character of the puzzles in the metaverse and intrinsic creativity of metaverse as a natural process to be developed and not a privilege of few persons. Encourage creative processes through the digital universe - metaverse - and the use of heuristic construction for problem solving and openness to lateral thinking. Encourage creativity, creative and original thinking, which lead us to a new way of playing, the way of puzzles
Creativity · Epistemology · Human–computer interaction · Metaverse · Openness to experience · Possible world · Sociology · Virtual reality · Computer Science · Corporeality, Perception, and Education · Philosophy · Philosophy and Literary Analysis · Psychology · Science and Science Education · Social Psychology
| Unique citing works | 3 |
|---|---|
| Citations per year | 0,75 |
| Citation span | 2022 - 2024 (3) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 3 |