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Dreaming the Virtual

How Lucid Dream Practice Can Inform VR Development

Bibliographic Data

ID19544738
AuthorsKevin Healey (0000-0001-9044-8228, University of New Hampshire at Manchester, corresponding author)
Year2018
Volume11
Issue2
Publication date2018-07-30
Open AccessYes
TypeARTICLE
VenueJournal of Virtual Worlds Research (JOURNAL)
Journal identifiersISSN: 1941-8477 • E-ISSN: 1941-8477
PublisherVirtual Worlds Institute, Inc (PUBLISHER)
DOI10.4101/jvwr.v11i2.7249
OpenAlexW2886602593
LanguageEN

Using the grounded theory method (GTM), this article proposes an “integral” model for studying the development and use of virtual and augmented reality (VR/AR) technologies. Integral models seek holistic understanding by combining third-person, empirical perspectives with first-person, subjective experience. Here, the proposed model provides a comparative analysis of immersive virtual reality (VR) platforms and the practice of lucid dreaming (maintaining conscious self-awareness while dreaming). Based on a discursive analysis of technologists’ statements about VR, and a review of literature on lucid dreaming, this article identifies a largely unexamined area of research. Indeed, the proposed model suggests that dream research is highly relevant to VR development as a catalyst for ethical critique of emerging commercial technologies. Though informed by Buddhist philosophy, this is primarily a secular approach based in moral-developmental psychology and contemplative studies. It constitutes an example of Contemplative Media Studies, which involves the application of contemplative practices and principles to the critical analysis of media technologies, content, and institutions

Buddhism · Contemplation · Dream · Engineering ethics · Epistemology · Human–computer interaction · Lucid dream · Psychotherapist · Virtual reality · Cinema and Media Studies · Computer Science · Engineering · Philosophy · Psychology · Sleep and Wakefulness Research · Virtual Reality Applications and Impacts

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