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Massively Multi-Player Online Role Playing Games

What’s the Risk

Bibliographic Data

ID19544743
AuthorsBenjamin Sanders, Benjamin George Sanders (University of Plymouth), Steven Furnell (0000-0003-0984-7542, University of Plymouth), Paul Dowland, Paul Haskell‐Dowland (0000-0003-1365-0929, University of Plymouth), Shirley Atkinson (0000-0002-7740-4084, University of Plymouth)
Year2010
Volume3
Issue3
Publication date2010-11-13
Open AccessYes
TypeARTICLE
VenueJournal of Virtual Worlds Research (JOURNAL)
Journal identifiersISSN: 1941-8477 • E-ISSN: 1941-8477
PublisherVirtual Worlds Institute, Inc (PUBLISHER)
DOI10.4101/jvwr.v3i3.874
OpenAlexW2305722519
LanguageEN

Some may argue that the proliferation of personal computers together with the widespread use of the Internet has brought many benefits to society. The popularity of the internet and its associated online services continues to grow at an exponential rate and consequently, so does the number of avenues for potential exploitation. Prior research has already established that sexual predators and social engineers use the Internet as a means to target and exploit individuals. Indeed, previous studies highlight the significant threats faced by users of instant messaging and social networking facilities. Online role-playing games and virtual environments provide yet another platform for users to interact with one another. Evidence suggests that subscribers of such services often become so immersed in a fantasy world that their ability to differentiate between the virtual and real world is reduced. This monograph investigates the level of threat faced by users of virtual environments and online role-playing games. The study made use of an online survey to assess the current level of awareness and understanding amongst individuals who spend excessive amounts of time engaging in such environments

Computer security · Exploit · Fantasy · Human–computer interaction · Internet privacy · Popularity · The Internet · Virtual world · World Wide Web · Computer Science · Digital Games and Media · Gender, Feminism, and Media · Psychology · Social Media and Politics · Social Psychology

Highly citedNo

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