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Procedural Modeling for Realistic Virtual Worlds Development

Bibliographic Data

ID19544797
AuthorsPedro Brandão Silva (Instituto de Engenharia de Sistemas e Computadores Investigação e Desenvolvimento), António Coelho (0000-0001-7949-2877, Instituto de Engenharia de Sistemas e Computadores Investigação e Desenvolvimento)
Year1970
Volume4
Issue1
Publication date1970-01-01
Open AccessYes
TypeARTICLE
VenueJournal of Virtual Worlds Research (JOURNAL)
Journal identifiersISSN: 1941-8477 • E-ISSN: 1941-8477
PublisherVirtual Worlds Institute, Inc (PUBLISHER)
DOI10.4101/jvwr.v4i1.2109
OpenAlexW2602381170
LanguageEN
References cited1

The creation of virtual environments, corresponding to real world settings, constitutes one of the most important, but also most time and resource demanding processes in content development for virtual worlds. By querying real-world data sources, the building process can be automated, reducing the need for human intervention. However, these may present additional management difficulties due to their number, dimension, format or level of detail, therefore requiring specific techniques to operate on them. This paper describes the application of a procedural modeling solution, called PG3D System, on the creation of realistic virtual urban environments and their employ in virtual world applications. This system's implementation in spatial database management systems induces fast data access, large data manipulation features, complex query capabilities and format flexibility, allowing the fast creation of large scale virtual environments, imbued with optimized data structures, compatible with any digital game, custom modeling tool or metaverse platform

Data science · Human–computer interaction · Metaverse · Virtual reality · Virtual world · 3D Modeling in Geospatial Applications · Computer Science · Data Management and Algorithms · Geographic Information Systems Studies

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Highly citedNo

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