The Social Construction of Virtual Reality and the Stigmatized Identity of the Newbie
Bibliographic Data
| ID | 19544809 |
|---|---|
| Authors | Robert Boostrom (Carbondale Public Library, corresponding author), Jr Robert E Boostrom |
| Year | 2008 |
| Volume | 1 |
| Issue | 2 |
| Publication date | 2008-11-10 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Journal of Virtual Worlds Research (JOURNAL) |
| Journal identifiers | ISSN: 1941-8477 • E-ISSN: 1941-8477 |
| Publisher | Virtual Worlds Institute, Inc (PUBLISHER) |
| DOI | 10.4101/jvwr.v1i2.302 |
| OpenAlex | W2530000631 |
| Language | EN |
| Citations received | 9 |
| References cited | 11 |
Persistent virtual spaces are becoming available to users, often for free, via internet connections. Due to the immersive character and malleability of these communities, new forms of technology-mediated social interaction are emerging. In this paper, ethnographic research done in Second Life is used to outline (1) how the reality within these virtual worlds is constructed, (2) what role elements of the secondary socialization play in these groups, and (3) the way the stigmatized identity of the neophyte user, the “newbie,” is conceptualized, confronted and addressed by virtual world residents. This research suggests ways of viewing consumer behavior within virtual worlds and further social research directions
Aesthetics · Art · Ethnography · Human–computer interaction · Internet privacy · Malleability · Metaverse · Socialization · Sociology · The Internet · Virtual reality · World Wide Web · Anthropology · Computer Science · Digital Games and Media · Gender, Feminism, and Media · Psychology · Sexuality, Behavior, and Technology · Social Psychology
Put on Your Game Face
Rethinking Virtual Commodification, or The Virtual Kitchen Sink
Producing knowledge in collaborative research about virtual worlds
Performing the Looking-Glass Self
Showtime Thinks, Therefore I Am
Observational practice in virtual worlds
The Presentation of Avatars in Second Life
Augmented reality experiences and sensation seeking
Finding Support and Negotiating Identity
Stigma
Convergence Culture
Convergence Culture
Hanging Out in the Virtual PubMasculinities and Relationships Online
Defining Virtual Worlds and Virtual Environments
Toward a Definition of “Virtual Worlds”
The social construction of reality
Symbols of Class Status
Parlaying Value
Emotion Work, Feeling Rules, and Social Structure
| Citations per year | 0.16 |
|---|---|
| Citation span | 1970 - 2020 (51) |
| Highly cited | No |