Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Trends

Cyborg games

Bibliographic Data

ID19554391
AuthorsIan Yeoman (0000-0003-0860-5584, Victoria University of Wellington), Una Mcmahon-Beattie (0000-0002-6062-7644, University of Ulster), Una McMahon‐Beattie
Year2015
Volume1
Issue1
Pages74-77
Publication date2015-03-16
Open AccessYes
TypeARTICLE
VenueJournal of Tourism Futures (JOURNAL)
Journal identifiersISSN: 2055-5911 • E-ISSN: 2055-592X
PublisherEmerald (PUBLISHER)
DOI10.1108/jtf-12-2014-0019
OpenAlexW2025649789
LanguageEN
References cited1

Purpose Wearable technologies are a near future concept and cyborgs are in fact reality. The authors’ proposition is how cyborgisation could and will occur. The paper aims to discuss this issue. Design/methodology/approach The approach used by this paper is a general review. Findings The authors explain how the line between humans and technology is becoming more and more blurred as this trends paper explores the concepts of singularity and cyborgs as a future state highlighting the world's first cyborg games. Originality/value The paper contributes to our understanding that science fiction is fiction to some but reality to others depending on a person's cognition and insight

Aesthetics · Art · Epistemology · Originality · Proposition · Social science · Sociology · Wearable computer · Computer Science · Neuroethics, Human Enhancement, Biomedical Innovations · Philosophy · Space Science and Extraterrestrial Life

Highly citedNo

Tools

Open DOISci-HubOpen Access
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae