Trends
Cyborg games
Bibliographic Data
| ID | 19554391 |
|---|---|
| Authors | Ian Yeoman (0000-0003-0860-5584, Victoria University of Wellington), Una Mcmahon-Beattie (0000-0002-6062-7644, University of Ulster), Una McMahon‐Beattie |
| Year | 2015 |
| Volume | 1 |
| Issue | 1 |
| Pages | 74-77 |
| Publication date | 2015-03-16 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Journal of Tourism Futures (JOURNAL) |
| Journal identifiers | ISSN: 2055-5911 • E-ISSN: 2055-592X |
| Publisher | Emerald (PUBLISHER) |
| DOI | 10.1108/jtf-12-2014-0019 |
| OpenAlex | W2025649789 |
| Language | EN |
| References cited | 1 |
Purpose Wearable technologies are a near future concept and cyborgs are in fact reality. The authors’ proposition is how cyborgisation could and will occur. The paper aims to discuss this issue. Design/methodology/approach The approach used by this paper is a general review. Findings The authors explain how the line between humans and technology is becoming more and more blurred as this trends paper explores the concepts of singularity and cyborgs as a future state highlighting the world's first cyborg games. Originality/value The paper contributes to our understanding that science fiction is fiction to some but reality to others depending on a person's cognition and insight
Aesthetics · Art · Epistemology · Originality · Proposition · Social science · Sociology · Wearable computer · Computer Science · Neuroethics, Human Enhancement, Biomedical Innovations · Philosophy · Space Science and Extraterrestrial Life
| Highly cited | No |
|---|