On the Contemporary Visual Experience, Part Two
The Vertical Gaze
Bibliographic Data
| ID | 19560072 |
|---|---|
| Authors | Jorge De La Barre (0000-0002-7383-3439, corresponding author) |
| Year | 2019 |
| Volume | 26 |
| Issue | 1 |
| Publication date | 2019-05-13 |
| Open Access | No |
| Type | ARTICLE |
| Venue | Streetnotes (JOURNAL) |
| Journal identifiers | ISSN: 2159-2926 • E-ISSN: 2159-2926 |
| Publisher | California Digital Library (CDL) (PUBLISHER) |
| DOI | 10.5070/s5261043558 |
| OpenAlex | W2948929524 |
| Language | EN |
| References cited | 4 |
As an attempt to critically engage with the contemporary visual experience, this paper in three parts explores the horizontal, vertical, and virtual viewpoints. Its main purpose is to question the virtual realm as a place where technology allows for various visual experiences including new, digital and oblique perspectives on both horizontality and verticality. Various visual examples are taken from: selfie-taking, augmented and virtual realities (“Part One: Vir(tu)al Horizon(tal)”); architectural landscapes, aerial views, panoramas (“Part Two: The Vertical Gaze”); the photographic works of Sebastião Salgado, Yann Arthus-Bertrand, and Terry Boddie (“Part Three: Oblique Strategies”)
Aesthetics · Art · Gaze · Geometry · Horizontal and vertical · Infographic · Linguistics · Oblique case · Viewpoints · Visual arts · Art, Politics, and Modernism · Computer Science · Mathematics · Philosophy · Photography and Visual Culture · Artificial Intelligence
| Highly cited | No |
|---|