Gamer Nation
Video Games and American Culture
Datos Bibliográficos
| ID | 19903531 |
|---|---|
| Autores | John E Wills (0000-0001-8517-3207, autor de correspondencia), John Wills |
| Año | 2019 |
| Páginas | 296 |
| Fecha de publicación | 2019-01-01 |
| Open Access | No |
| Tipo | BOOK |
| Revista | Gamer Nation (SOURCE_BOOK) |
| Editorial | Johns Hopkins University Press (PUBLISHER • US) |
| DOI | 10.1353/book.66180 |
| OpenAlex | W4249472991 |
| Open Library | OL33670184M |
| ISBN | 9781421428697 |
| Idioma | EN |
| Citas recibidas | 18 |
Geography · Digital Games and Media · Design · Psychological aspects · Sociology · Video games · Video games and children · Video games and teenagers · Video games, design · Violence in video games
Maximizing Efficiency in Game Development Through Art Styles, AI Integration, and Creative Expression
“Narrative Enmeshment” in Rockstar’s Red Dead Redemption 2 (2018)
Predicting proteus effect via the user avatar bond
Analog Simulation and the Indian Wars
Virtual Empire
Video games as cultural studies other
Literature;“It’s Like It’s from a Movie or Something”
The Frontier as American National Identity Narrative in the Red Dead Redemption Games
Culture;Playing the Hollywood Western on Repeat
Affective Necropolitics, Procedural Necrorhetorics, and the US–Mexico Border in the Call of Duty Series
The Postapocalyptic Frontier Hero
Virtual saints, digital deviants
Gaming Borders
From Battleground to Playground
Digging the Digital
Liberty for Androids
The Joystick in the Garden
The Historical Environment as Aged Icon in the Gamed West
| Obras citantes distintas | 18 |
|---|---|
| Citas por año | 3,6 |
| Intervalo de citas | 2021 - 2025 (5) |
| Velocidad de citación | recent |
| Altamente citado | No |
| Tipos de cita | Neutras: 18 |