Real Wars on Virtual Battlefields
The Convergence of Programmable Media at the Military-Civilian Margin
Bibliographic Data
| ID | 19907595 |
|---|---|
| Authors | Stefan Werning (0000-0002-7616-1201, corresponding author) |
| Year | 2009 |
| Publication date | 2009-10-27 |
| Open Access | Yes |
| Type | BOOK |
| Venue | Real Wars on Virtual Battlefields (SOURCE_BOOK) |
| Publisher | Transcript Verlag (PUBLISHER • DE) |
| DOI | 10.14361/9783839412404 |
| OpenAlex | W4246854094 |
| Open Library | OL28449550M |
| ISBN | 9783839412404 |
| Language | EN |
The book analyzes the multifarious exchange of algorithmic technologies and concepts between the military and the media industry from the early 1990s until now. Unlike most related scholarly work which focuses on digital games, it drafts a model of programmable media which is grounded in a close-reading of the key technologies, most notably the paradigm of object-oriented programming, and reconsiders technical disciplines from a humanities perspective. This model is then applied to analyze the effects of algorithmic logic on the military-civilian continuum, including economic practices, patterns of media usage and military decision-making
Computer security · Digital media · Key (lock) · Multimedia · Object (grammar) · Perspective (graphical) · Political science · Reading (process) · Work (physics) · World Wide Web · Artificial Intelligence · Artificial Intelligence in Games · Computer Science · Digital Games and Media · Engineering · Simulation and Modeling Applications · Computer war games · Digital computer simulation · War and society
| Citation velocity | historical |
|---|---|
| Highly cited | No |