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Real Wars on Virtual Battlefields

The Convergence of Programmable Media at the Military-Civilian Margin

Bibliographic Data

ID19907595
AuthorsStefan Werning (0000-0002-7616-1201, corresponding author)
Year2009
Publication date2009-10-27
Open AccessYes
TypeBOOK
VenueReal Wars on Virtual Battlefields (SOURCE_BOOK)
PublisherTranscript Verlag (PUBLISHER • DE)
DOI10.14361/9783839412404
OpenAlexW4246854094
Open LibraryOL28449550M
ISBN9783839412404
LanguageEN

The book analyzes the multifarious exchange of algorithmic technologies and concepts between the military and the media industry from the early 1990s until now. Unlike most related scholarly work which focuses on digital games, it drafts a model of programmable media which is grounded in a close-reading of the key technologies, most notably the paradigm of object-oriented programming, and reconsiders technical disciplines from a humanities perspective. This model is then applied to analyze the effects of algorithmic logic on the military-civilian continuum, including economic practices, patterns of media usage and military decision-making

Computer security · Digital media · Key (lock) · Multimedia · Object (grammar) · Perspective (graphical) · Political science · Reading (process) · Work (physics) · World Wide Web · Artificial Intelligence · Artificial Intelligence in Games · Computer Science · Digital Games and Media · Engineering · Simulation and Modeling Applications · Computer war games · Digital computer simulation · War and society

Citation velocityhistorical
Highly citedNo

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