The Paradox of Transgression in Games
Bibliographic Data
| ID | 19908211 |
|---|---|
| Authors | Torill Elvira Mortensen (0000-0003-0223-0590, IT University of Copenhagen), Kristine Jørgensen (0000-0002-6685-7598) |
| Year | 2020 |
| Publication date | 2020-02-24 |
| Open Access | No |
| Type | BOOK |
| Venue | Paradox of Transgression in Games (SOURCE_BOOK) |
| Publisher | Routledge (PUBLISHER • GB) |
| DOI | 10.4324/9780367816476 |
| OpenAlex | W3011808085 |
| Open Library | OL35554424M |
| ISBN | 9780367816476 |
| Language | EN |
| Citations received | 12 |
The Paradox of Transgression in Games looks at transgressive games as an aesthetic experience, tackling how players respond to game content that shocks, disturbs, and distresses, and how contemporary video games can evoke intense emotional reactions. The book delves into the commercial success of many controversial videogames: although such games may appear shocking for the observing bystander, playing them is experienced as deeply rewarding for the player. Drawing on qualitative player studies and approaches from media aesthetics theory, the book challenges the perception of games as innocent entertainment, and examines the range of emotional, moral, and intellectual experiences of players. As they explore what players consider transgressive, the authors ask whether there is something about the gameplay situation that works to mitigate the sense of transgression, stressing gameplay as an aesthetic experience. Anchoring the aesthetic game experience both in play studies as well as in aesthetic theory, this book will be an essential resource for scholars and students of game studies, aesthetics, media studies, philosophy of art, and emotions
Aesthetics · Art · Content (measure theory) · Entertainment · Epistemology · Game mechanics · Multimedia · Perception · Sociology · Transgressive · Variety (cybernetics) · Video game · Visual arts · Cinema and Media Studies · Computer Science · Digital Games and Media · Media Influence and Health · Philosophy · Psychology · Social Psychology · Games · Moral and ethical aspects · Psychological aspects · Recreation · Transgression (Ethics) · Video & Electronic · Video games
Video Game Characters and Transmedia Storytelling
Some suggestions on playing games through reading the 15th Assembly of the Prajñāpāramitā-sūtra
The narrativization of ludic elements in videogame fanfiction
“I Kant Play This”
Emotions in Game Data Work
Playing With Needles
Whose Expression Is It Anyway? Videogames and the Freedom of Expression
Trash or Treasure
Modes of Esports Engagement in Overwatch
Player vs. Monster
Playful Poetics
Rhyming Rudely
| Unique citing works | 12 |
|---|---|
| Citations per year | 3 |
| Citation span | 2022 - 2026 (5) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 12 |