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The Paradox of Transgression in Games

Bibliographic Data

ID19908211
AuthorsTorill Elvira Mortensen (0000-0003-0223-0590, IT University of Copenhagen), Kristine Jørgensen (0000-0002-6685-7598)
Year2020
Publication date2020-02-24
Open AccessNo
TypeBOOK
VenueParadox of Transgression in Games (SOURCE_BOOK)
PublisherRoutledge (PUBLISHER • GB)
DOI10.4324/9780367816476
OpenAlexW3011808085
Open LibraryOL35554424M
ISBN9780367816476
LanguageEN
Citations received12

The Paradox of Transgression in Games looks at transgressive games as an aesthetic experience, tackling how players respond to game content that shocks, disturbs, and distresses, and how contemporary video games can evoke intense emotional reactions. The book delves into the commercial success of many controversial videogames: although such games may appear shocking for the observing bystander, playing them is experienced as deeply rewarding for the player. Drawing on qualitative player studies and approaches from media aesthetics theory, the book challenges the perception of games as innocent entertainment, and examines the range of emotional, moral, and intellectual experiences of players. As they explore what players consider transgressive, the authors ask whether there is something about the gameplay situation that works to mitigate the sense of transgression, stressing gameplay as an aesthetic experience. Anchoring the aesthetic game experience both in play studies as well as in aesthetic theory, this book will be an essential resource for scholars and students of game studies, aesthetics, media studies, philosophy of art, and emotions

Aesthetics · Art · Content (measure theory) · Entertainment · Epistemology · Game mechanics · Multimedia · Perception · Sociology · Transgressive · Variety (cybernetics) · Video game · Visual arts · Cinema and Media Studies · Computer Science · Digital Games and Media · Media Influence and Health · Philosophy · Psychology · Social Psychology · Games · Moral and ethical aspects · Psychological aspects · Recreation · Transgression (Ethics) · Video & Electronic · Video games

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Unique citing works12
Citations per year3
Citation span2022 - 2026 (5)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 12

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