The Language of Gaming
Bibliographic Data
| ID | 19918552 |
|---|---|
| Authors | Astrid Ensslin (0000-0003-2189-0025, corresponding author) |
| Year | 2012 |
| Publication date | 2012-01-01 |
| Open Access | Yes |
| Type | BOOK |
| Venue | Toccata - Orgue (SOURCE_BOOK) |
| Publisher | Macmillan Education UK (PUBLISHER) |
| DOI | 10.1007/978-0-230-35708-2 |
| OpenAlex | W1508265809 |
| Open Library | OL25150541M |
| ISBN | 9780230357082 |
| Language | EN |
| Citations received | 21 |
The Language of Gaming examines the complex language of videogames and gaming from a discourse analytical perspective. Astrid Ensslin studies the discourses inscribed in videogames by their producers, as well as gamer and media meta-discourses, and focal areas include gamer slang, illocution, multimodality, and narrative structures
Linguistics · Comics and Graphic Narratives · Computer Science · Digital Games and Media · Narrative Theory and Analysis · Philosophy · Computer games · Discourse analysis · Language Arts & Disciplines · Library & Information Science · Media Studies · School Media · Social aspects · Social Science · Sociolinguistics · Video games · Visual literacy
The persuasive aims of Metal Gear Solid
The myth of the “clarté française”
Reconstructing media frames in multimodal discourse
Anglicismos y creación léxica en el discurso de gamers españoles
El doblaje visual en la localización de videojuegos
Co-constructing community and sociability in game streaming chats
I didn’t know they could one-shot me!’
Just plain Wronga? A multimodal critical analysis of online payday loan discourse
‘Chocolate-covered Broccoli’? Games and the Teaching of Literature
Denken in einer schlechten Welt«
Présentation
Du bruit au langage
Fully Optimized
French gamer-speak
Space Rednecks, Robot Butlers, and Feline Foreigners
Press [A] to Read This
A wink and a nod
You want to Know More About me?” A Corpus-based Study of Symbolic Violence Realized by Mood Metaphors in Videogame Discourse
Farming games harvest panopticon
Lexical Competition and Change
Awesome, but Impractical? Deeper Engagement with the Middle Ages through Commercial Digital Games
| Unique citing works | 21 |
|---|---|
| Citations per year | 1,91 |
| Citation span | 2015 - 2026 (12) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 18 |