Collaborative Worldbuilding for Writers and Gamers
Bibliographic Data
| ID | 19923968 |
|---|---|
| Authors | Trent Hergenrader (corresponding author) |
| Year | 2019 |
| Publication date | 2019-01-01 |
| Open Access | No |
| Type | BOOK |
| Venue | Collaborative Worldbuilding for Writers and Gamers (SOURCE_BOOK) |
| Publisher | Bloomsbury Academic (PUBLISHER) |
| DOI | 10.5040/9781350016705 |
| OpenAlex | W3006277708 |
| ISBN | 9781350016705 |
| Language | EN |
| Citations received | 5 |
The digital technologies of the 21st century are reshaping how we experience storytelling. More than ever before, storylines from the world's most popular narratives cross from the pages of books to the movie theatre, to our television screens and in comic books series. Plots intersect and intertwine, allowing audiences many different entry points to the narratives. In this sometimes bewildering array of stories across media, one thing binds them together: their large-scale fictional world
Art · Comics · Fictional universe · Literature · Media studies · Narrative · Sociology · Storytelling · Visual arts · Artificial Intelligence in Games · Digital Games and Media
| Unique citing works | 5 |
|---|---|
| Citations per year | 1 |
| Citation span | 2021 - 2024 (4) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 3 |