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Virtual Music

Sound, Music, and Image in the Digital Era

Bibliographic Data

ID19930951
AuthorsShara Rambarran (0000-0003-3141-5711, corresponding author)
Year2021
Publication date2021-01-01
Open AccessNo
TypeBOOK
VenueVirtual Music (SOURCE_BOOK)
PublisherBloomsbury Publishing plc (PUBLISHER • GB)
DOI10.5040/9781501333637
OpenAlexW4240954464
ISBN9781501333637
LanguageEN
Citations received4

Virtuality has entered our lives making anything we desire possible. We are, as Gorillaz once sang, in an exciting age where ‘the digital won’t let [us] go...’ Technology has revolutionized music, especially in the 21st century where the traditional rules and conventions of music creation, consumption, distribution, promotion, and performance have been erased and substituted with unthinkable and exciting methods in which absolutely anyone can explore, enjoy, and participate in creating and listening to music. Virtual Music explores the interactive relationship of sound, music, and image, and its users (creators/musicians/performers/audience/consumers). Areas involving the historical, technological, and creative practices of virtual music are surveyed including its connection with creators, musicians, performers, audience, and consumers. Shara Rambarran looks at the fascination and innovations surrounding virtual music, and illustrates key artists (such as Grace Jones, The Weeknd), creators (such as King Tubby, Kraftwerk, MadVillain, Danger Mouse), audiovisuals in video games and performances (such as Cuphead and Gorillaz), audiences, and consumers that contribute in making this musical experience a phenomenon. Whether it is interrogating the (un)realness of performers, modified identities of artists, technological manipulation of the Internet, music industry and music production, or accessible opportunities in creativity, the book offers a fresh understanding of virtual music and appeals to readers who have an interest in this digital revolution

Active listening · Aesthetics · Art · Creativity · Digital audio · Multimedia · Music education · Music history · Music industry · Musical · Popular music · Sociology · Virtuality (gaming) · Visual arts · Communication · Computer Science · Digital Games and Media · Engineering · Psychology

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Unique citing works4
Citations per year1
Citation span2022 - 2025 (4)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 3

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