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Understanding Video Game Music

Bibliographic Data

ID19936552
AuthorsTim Summers (0000-0003-1030-9274, Royal Holloway University of London), James Hannigan
Year2016
Publication date2016-09-08
Open AccessYes
TypeBOOK
VenueUnderstanding Video Game Music (SOURCE_BOOK)
PublisherCambridge University Press (PUBLISHER • US)
DOI10.1017/cbo9781316337851
OpenAlexW2508797660
Open LibraryOL28609301M
ISBN9781316337851
LanguageEN
Citations received13
References cited37

Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing

Art · Game design · HERO · Literature · Multimedia · Music education · Music history · Musical · Musicology · Popular music · Programming · Turns, rounds and time-keeping systems in games · Video game · Video game culture · Video game design · Visual arts · Artificial Intelligence in Games · Computer Science · Digital Games and Media · Educational Games and Gamification · Music · Computerspiel · History and criticism · Music, history and criticism · Musik · Video game music · Videospiel

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Unique citing works13
Citations per year1,63
Citation span2018 - 2025 (8)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 12
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