Science Fiction Video Games
Bibliographic Data
| ID | 19942933 |
|---|---|
| Authors | Neal Roger Tringham (corresponding author) |
| Year | 2014 |
| Publication date | 2014-09-10 |
| Open Access | No |
| Type | BOOK |
| Venue | Science Fiction Video Games (SOURCE_BOOK) |
| Publisher | A K Peters/CRC Press (PUBLISHER) |
| DOI | 10.1201/b17460 |
| OpenAlex | W2889394215 |
| ISBN | 9780429171413 |
| Open Library | OL37981769M |
| Language | EN |
| Citations received | 8 |
Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical a
Art · Cover (algebra) · Fiction theory · Game mechanics · Literary criticism · Literary fiction · Literature · Mathematics education · Multimedia · Popular science · Science education · Set (abstract data type) · Techno-thriller · Turns, rounds and time-keeping systems in games · Video game · Video game culture · Video game design · Visual arts · Computer Science · Digital Games and Media · Engineering · Psychology · Conception · Design · Jeux vidéo · Science fiction · Video games
| Citations per year | 0.8 |
|---|---|
| Citation span | 2016 - 2025 (10) |
| Highly cited | No |