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Video Games and Social Competence

Bibliographic Data

ID19949745
AuthorsRachel Kowert (0000-0002-9522-9945, corresponding author)
Year2014
Pages234
Publication date2014-11-27
Open AccessNo
TypeBOOK
VenueVideo Games and Social Competence (SOURCE_BOOK)
PublisherRoutledge (PUBLISHER • GB)
DOI10.4324/9781315753133
OpenAlexW286030698
Open LibraryOL33529717M
ISBN9781315753133
LanguageEN
Citations received10

Despite their popularity, online video games have been met with suspicion by the popular media and academic community. In particular, there is a growing concern that online video game play may be associated with deficits in social functioning. Due to a lack of empirical consistency, the debate surrounding the potential impact of online video game play on a user’s sociability remains an active one. This book contributes to this debate by exploring the potential impact of online video game involvement on social competence outcomes, theoretically and empirically. Through empirical research, Kowert examines the relationships between online video game involvement, social goals, and social skills and discusses the underlying mechanisms of these effects

Competence (human resources) · Multimedia · Computer Science · Impact of Technology on Adolescents · Psychology · Social Psychology · Board · Games · Habiletés sociales · Jeux vidéo · Media Studies · Psychological aspects · Psychologie sociale · Social aspects · Social Science · Social skills · Video & Electronic · Video games

  • Playing Apart Together

    Open Access•T T Bengtsson, Louise Høyer Bom et al.•Young•2021

  • Connection, meaning, and distraction

    Open Access•Mary C Carras, Anna Kalbarczyk et al.•Social Science & Medicine•2018

  • Do the Olympic values influence the social capital and the in-game commitment? A case study of esports players

    Tiago Ribeiro, Samuel López-Carril et al.•Leisure Studies•2024

  • El juego de videojuegos como acto ético performativo

    Open Access•Elías Manaced Rey Vásquez•El juego de videojuegos como acto…•2023

  • Faith stories

    Open Access•Anna Hickey-Moody, Anna Catherine Hickey-Moody•Faith Stories•2023

  • Enter Culture, Exit Arts?

    Open Access•Semi Purhonen, Riie Heikkilä et al.•Enter Culture, Exit Arts?•2018

  • Not just a game

    Open Access•Rachel Kowert, Francois Alexi Martel et al.•Frontiers in Communication•2022

  • Why We Can’t Stop

    Open Access•Davide Pirrone, Regina J J M Van Den Eijnden et al.•Media Psychology•2024

  • Adolescent gamers

    Open Access•Bas van Nierop, Saskia Wijsbroek et al.•Current Psychology•2026

  • Gaming and Extremism

    Open Access•Linda Schlegel, Rachel Kowert•Gaming and Extremism•2024

Unique citing works10
Citations per year1,25
Citation span2018 - 2026 (9)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 7

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