Atari to Zelda
Japan's Videogames in Global Contexts
Bibliographic Data
| ID | 19970841 |
|---|---|
| Authors | M Consalvo (0000-0001-7169-4984, corresponding author) |
| Year | 2016 |
| Publication date | 2016-04-08 |
| Open Access | Yes |
| Type | BOOK |
| Venue | Atari to Zelda (SOURCE_BOOK) |
| Publisher | The MIT Press (PUBLISHER • US) |
| DOI | 10.7551/mitpress/8853.001.0001 |
| OpenAlex | W4235991713 |
| ISBN | 9780262332187 |
| Language | EN |
| Citations received | 15 |
The cross-cultural interactions of Japanese videogames and the West, from DIY localization by fans to corporate strategies of “Japaneseness.” In the early days of arcades and Nintendo, many players didn't recognize Japanese games as coming from Japan; they were simply new and interesting games to play. But since then, fans, media, and the games industry have thought further about the “Japaneseness” of particular games. Game developers try to decide whether a game's Japaneseness is a selling point or stumbling block; critics try to determine what elements in a game express its Japaneseness—cultural motifs or technical markers. Games were “localized,” subjected to sociocultural and technical tinkering. In this book, Mia Consalvo looks at what happens when Japanese games travel outside Japan, and how they are played, thought about, and transformed by individuals, companies, and groups in the West. Consalvo begins with players, first exploring North American players' interest in Japanese games (and Japanese culture in general) and then investigating players' DIY localization of games, in the form of ROM hacking and fan translating. She analyzes several Japanese games released in North America and looks in detail at the Japanese game company Square Enix. She examines indie and corporate localization work, and the rise of the professional culture broker. Finally, she compares different approaches to Japaneseness in games sold in the West and considers how Japanese games have influenced Western games developers. Her account reveals surprising cross-cultural interactions between Japanese games and Western game developers and players, between Japaneseness and the market
Geography · Computer Science · Digital Games and Media · History
Found in Translation
Media Mix Mobilization
Global Localities of Game Production
Controllers and the Magic Kingdom
Who gets to be independent
From aggressively formalised to intensely in/formalised
Gaming I, II, and III
Unreal Games
I Coveted That Wind
The digital brush paints a flourishing world
How Pac-Man Eats
Questionner la notion de territoire dans le jeu vidéo
Rethinking Remakes
Games for the Pluriverse
Word Play
| Unique citing works | 15 |
|---|---|
| Citations per year | 1,67 |
| Citation span | 2017 - 2026 (10) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 14 |