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A Precarious Game

The Illusion of Dream Jobs in the Video Game Industry

Bibliographic Data

ID19971308
AuthorsErol Bulut (0000-0002-7972-3919, corresponding author), Ergin Bulut
Year2020
Pages222
Publication date2020-03-15
Open AccessYes
TypeBOOK
VenuePrecarious Game (SOURCE_BOOK)
PublisherCornell University Press (PUBLISHER)
DOI10.7591/cornell/9781501746529.001.0001
OpenAlexW4251100295
Open LibraryOL28056969M
ISBN9781501746529
LanguageEN
Citations received7

This book is an ethnographic examination of video game production. The developers that were researched for almost three years in a medium-sized studio in the United States loved making video games that millions play. Only some, however, can enjoy this dream job, which can be precarious and alienating for many others. That is, the passion of a predominantly white-male labor force relies on material inequalities involving the sacrificial labor of their families, unacknowledged work of precarious testers, and thousands of racialized and gendered workers in the Global South. The book explores the politics of doing what one loves. In the context of work, passion and love imply freedom, participation, and choice, but in fact they accelerate self-exploitation and can impose emotional toxicity on other workers by forcing them to work endless hours. The book argues that such ludic discourses in the game industry disguise the racialized and gendered inequalities on which a profitable transnational industry thrives. Within capitalism, work is not just an economic matter, and the political nature of employment and love can still be undemocratic even when based on mutual consent. As the book demonstrates, rather than considering work simply as a matter of economics based on trade-offs in the workplace, we should consider the question of work and love as one of democracy rooted in politics

Aesthetics · Art · Capitalism · Context (archaeology) · Democracy · Dream · Passion · Political economy · Political science · Politics · Sociology · Work (physics) · Digital Economy and Work Transformation · Engineering · Gender Studies · History · Law · Psychology · Social Psychology · Economics · Middle east · Social conditions · Video games

  • Platformisation in game development

    Open Access•Aleena Chia, B Keogh et al.•Internet Policy Review•2020

  • Porter la diversité dans un milieu masculin

    Open Access•Lise Cottet•Images du travail travail des…•2024

  • Images de la diversité, de l’équité et de l’inclusion sur les sites Internet des gros studios de jeux vidéo implantés au Québec

    Open Access•Gabrielle Trépanier-Jobin, Élodie Simard•Images du travail travail des…•2024

  • The many complexities of video games

    Mattia Bellini•Frontiers of Narrative Studies•2026

  • Maximizing Efficiency in Game Development Through Art Styles, AI Integration, and Creative Expression

    Open Access•Shaif Hemraj•Loading•2025

  • Neoliberal ideologization of work and the beginning of unionisation in the video game industry

    Open Access•Manojlo Maravić•Socioloski pregled•2023

  • El trabajo soñado. Vocación y sacrificio en la industria del videojuego

    Open Access•Luis Garrido-Sánchez, Érik Dueñas Rello et al.•Cuadernos de Relaciones Laborales•2025

Unique citing works7
Citations per year1,17
Citation span2020 - 2026 (7)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 7

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