Game Mods
Design, Theory and Criticism
Bibliographic Data
| ID | 19972916 |
|---|---|
| Authors | Erik Champion (0000-0002-5362-6176, corresponding author) |
| Year | 2024 |
| Publication date | 2024-01-01 |
| Open Access | No |
| Type | BOOK |
| Venue | Game Mods (SOURCE_BOOK) |
| Publisher | Carnegie Mellon University (PUBLISHER • US) |
| OpenAlex | W771993287 |
| Open Library | OL39890158M |
| ISBN | 9781300540618 |
| Language | EN |
Are games worthy of academic attention? Can they be used effectively in the classroom, in the research laboratory, as an innovative design tool, as a persuasive political weapon? Game Mods: Design Theory and Criticism aims to answer these and more questions. It features chapters by authors chosen from around the world, representing fields as diverse as architecture, ethnography, puppetry, cultural studies, music education, interaction design and industrial design. How can we design, play with and reflect on the contribution of game mods, related tools and techniques, to both game studies and to society as a whole
Aesthetics · Art · Criticism · Engineering ethics · Epistemology · Ethnography · Game art design · Game design · Game mechanics · Game studies · Game theory · Human–computer interaction · Literature · Media studies · Political science · Politics · Sociology · Video game development · Visual arts · Architecture · Architecture and Computational Design · Computer Science · Digital Games and Media · Engineering · Computer games, design · Video games, design
| Citation velocity | historical |
|---|---|
| Highly cited | No |