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Game Mods

Design, Theory and Criticism

Bibliographic Data

ID19972916
AuthorsErik Champion (0000-0002-5362-6176, corresponding author)
Year2024
Publication date2024-01-01
Open AccessNo
TypeBOOK
VenueGame Mods (SOURCE_BOOK)
PublisherCarnegie Mellon University (PUBLISHER • US)
OpenAlexW771993287
Open LibraryOL39890158M
ISBN9781300540618
LanguageEN

Are games worthy of academic attention? Can they be used effectively in the classroom, in the research laboratory, as an innovative design tool, as a persuasive political weapon? Game Mods: Design Theory and Criticism aims to answer these and more questions. It features chapters by authors chosen from around the world, representing fields as diverse as architecture, ethnography, puppetry, cultural studies, music education, interaction design and industrial design. How can we design, play with and reflect on the contribution of game mods, related tools and techniques, to both game studies and to society as a whole

Aesthetics · Art · Criticism · Engineering ethics · Epistemology · Ethnography · Game art design · Game design · Game mechanics · Game studies · Game theory · Human–computer interaction · Literature · Media studies · Political science · Politics · Sociology · Video game development · Visual arts · Architecture · Architecture and Computational Design · Computer Science · Digital Games and Media · Engineering · Computer games, design · Video games, design

Citation velocityhistorical
Highly citedNo

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