Anime and the Visual Novel
Narrative Structure, Design and Play at the Crossroads of Animation and Computer Games
Bibliographic Data
| ID | 19981198 |
|---|---|
| Authors | Dani Cavallaro (corresponding author) |
| Year | 2009 |
| Pages | 262 |
| Publication date | 2009-10-13 |
| Open Access | No |
| Type | BOOK |
| Venue | Anime and the visual novel (SOURCE_BOOK) |
| Publisher | McFarland & Co. (PUBLISHER) |
| OpenAlex | W642701829 |
| Open Library | OL23971454M |
| ISBN | 9780786444274 |
| Language | EN |
"This book describes the thematic and structural traits of a recent and popular development within the realm of anime: series adapted from visual novels. Anime based on visual novels capitalize on the parent games' attributes, yielding thought-provoking yarns and complex personalities"...Provided by publisher
Animation · Anime · Art · Literature · Narrative · Realm · Visual arts · Artificial Intelligence in Games · Computer Science · Digital Games and Media · History · Japanese History and Culture · Mathematics · Animated films · Computer games · Japan · Themes, motives · Artificial Intelligence
| Citation velocity | historical |
|---|---|
| Highly cited | No |