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We the Gamers

How Games Teach Ethics and Civics

Bibliographic Data

ID20003282
AuthorsKaren Schrier (0000-0003-4114-488X, Marist College, corresponding author)
Year2021
Publication date2021-06-16
Open AccessNo
TypeBOOK
VenueWe the Gamers (SOURCE_BOOK)
PublisherOxford University PressNew York (PUBLISHER)
DOI10.1093/oso/9780190926106.001.0001
OpenAlexW4244288382
Open LibraryOL34707182M
ISBN9780190926106
LanguageEN
Citations received7

The world is in crisis. The people of the world are all connected, and rely on one another to make ethical decisions and to solve civic problems together. Ethics and civics have always mattered, but it is becoming more evident how much they matter. Teaching ethics and civics is essential to the future. This book argues that games can encourage the practice of ethics and civics. They can help people to connect, deliberate, reflect, and flourish. They can help people to reimagine systems and solve problems. Games are communities and public spheres. Like all communities, they may encourage care, connection, and respect. They may also be used for hate, disinformation, and exclusion. Games reveal humanity’s compassion as well as its cruelty. We the Gamers provides research-based perspectives related to why and how people should play, make, and use games in ethics, civics, character, and social studies education. The book also shows how people are already engaging in ethics and civics through games. It systematically evaluates how to use games in classrooms, remote learning environments, and other educational settings, with consideration to different audiences and standards. This book also provides tips and guidelines, as well as resources, activities, and case studies. It includes examples of all different types of games—virtual reality, mobile, computer, and card games, and big-budget commercial games, indie games, and more. How can people play and design a new world, together

Civics · Media studies · Pedagogy · Political science · Public relations · Social studies · Sociology · Digital Games and Media · Educational Games and Gamification · Psychology · Education

  • Designing Games for Ethical Deliberation

    Open Access•Matthew Gaydos, Chencheng Le et al.•Education Sciences•2026

  • Bad News in the civics classroom

    Open Access•Carl-Anton Werner Axelsson, Thomas Nygren et al.•Journal of Research on Technology…•2025

  • Proposals for the future of leadership scholarship

    Open Access•Scott J Allen, David M Rosch et al.•Leadership•2022

  • Streamers as Arts Educators

    Open Access•Ahu Yolac, Laura J Hetrick•Games and Culture•2024

  • Susan Sontag and Our Duties towards Photographs of Violence and Suffering

    Open Access•Lewis Wang•The Journal of Ethics•2026

  • Games and gamification projects in the Australian public sector

    Open Access•David Threlfall, Catherine Althaus•Australian Journal of Public…•2025

  • Digital literacy, esports, and DIY culture

    Open Access•J P Williams•DIY Alternative Cultures & Society•2026

Unique citing works7
Citations per year1,75
Citation span2022 - 2026 (5)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 7

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