Drawing Basics and Video Game Art
Classic to Cutting-Edge Art Techniques for Winning Video Game Design
Bibliographic Data
| ID | 20003570 |
|---|---|
| Authors | Chris Solarski (corresponding author) |
| Year | 2012 |
| Pages | 240 |
| Publication date | 2012-09-18 |
| Open Access | No |
| Type | BOOK |
| Venue | Drawing Basics and Video Game Art (SOURCE_BOOK) |
| Publisher | Watson-Guptill (PUBLISHER) |
| OpenAlex | W2485042678 |
| ISBN | 9780823098477 |
| Open Library | OL25102252M |
| Language | EN |
Presented on October 1, 2012 at 4:15 p.m. in Clough Commons Auditorium, Georgia Tech Library
Art · Enhanced Data Rates for GSM Evolution · Game art design · Game design · Multimedia · Video game · Video game design · Video game development · Computer Science · Digital Games and Media · Computer games · Computer games, design · Design · Technique · Video games · Video games, design · Artificial Intelligence
| Highly cited | No |
|---|