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The Warcraft Civilization

Social Science in a Virtual World

Bibliographic Data

ID20011297
AuthorsWilliam Sims Bainbridge (0009-0002-5724-0593, corresponding author)
Year2010
Pages256
Publication date2010-01-01
Open AccessNo
TypeBOOK
VenueThe Warcraft Civilization (SOURCE_BOOK)
PublisherThe MIT Press (PUBLISHER • US)
DOI10.7551/mitpress/8329.001.0001
OpenAlexW4254505502
Open LibraryOL23397352M
ISBN9780262267588
LanguageEN
Citations received25

An exploration of the popular online role-playing game World of Warcraft as a virtual prototype of the real human future.World of Warcraft is more than a game. There is no ultimate goal, no winning hand, no princess to be rescued. WoW is an immersive virtual world in which characters must cope in a dangerous environment, assume identities, struggle to understand and communicate, learn to use technology, and compete for dwindling resources. Beyond the fantasy and science fiction details, as many have noted, it's not entirely unlike today's world. In The Warcraft Civilization, sociologist William Sims Bainbridge goes further, arguing that WoW can be seen not only as an allegory of today but also as a virtual prototype of tomorrow, of a real human future in which tribe-like groups will engage in combat over declining natural resources, build temporary alliances on the basis of mutual self-interest, and seek a set of values that transcend the need for war.What makes WoW an especially good place to look for insights about Western civilization, Bainbridge says, is that it bridges past and future. It is founded on Western cultural tradition, yet aimed toward the virtual worlds we could create in times to come

Aesthetics · Art · Civilization · Fantasy · Literature · Media studies · Sociology · Digital Games and Media · History · 21st century · Computer games · Computer war games · modern · Online identities · Shared virtual environments · Social aspects · Twenty-first century · Virtual reality · World of Warcraft

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    Open Access•HongLan Xu, Lars De Wildt•Global Media and China•2026

  • The political geographies of Liberty City

    Alberto Vanolo•City•2012

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    Olivier Servais•Revue du MAUSS•2018

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    Open Access•Olivier Servais•Social Compass•2015

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    Open Access•William Sims Bainbridge•The Blackwell Encyclopedia of…•2017

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    William Sims Bainbridge•The Information Society•2013

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    Open Access•J P Williams, David Kirschner•Symbolic Interaction•2012

  • Keep Calm and Remain Human

    Joshua Wells, Joshua J Wells•Reviews in Anthropology•2014

  • The Anthropology of Virtual Worlds

    A Golub•Reviews in Anthropology•2014

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    Open Access•Simon Evans•Integrative Psychological and…•2012

  • Games in Socioenvironmental Research

    Nikolaos Yiannakoulias, Niko Yiannakoulias•Annals of the American…•2022

  • Language Learning and Socialization Opportunities in Game Worlds

    Open Access•Sarah Pasfield‐neofitou•Language and Linguistics Compass•2014

  • Retour sur les game studies . Comprendre et dépasser les approches formelles et culturelles du jeu vidéo

    Vinciane Zabban•Réseaux•2012

  • Bridging anthropological theory

    Open Access•Robin Root•Critique of Anthropology•2023

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    Open Access•J P Williams, David Kirschner•Symbolic Interaction•2012

  • Deviner son prédateur, trouver sa proie

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  • Explaining Time Spent in Multiplayer Online Games

    Open Access•Ryan G Hornbeck•Games and Culture•2016

  • A formal anthropological view of motivation models of problematic MMO play

    Open Access•J G Snodgra, H J Francois Dengah et al.•Transcultural Psychiatry•2013

Unique citing works25
Citations per year1,67
Citation span2011 - 2026 (16)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 24

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