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Flash

Building the Interactive Web

Bibliographic Data

ID20014722
AuthorsAndrea Salter (0000-0002-1468-1308), Anastasia Salter, John Murray (0000-0002-5216-5208), John T Murray (0000-0003-2579-6802)
Year2014
Pages192
Publication date2014-08-29
Open AccessNo
TypeBOOK
VenueFlash (SOURCE_BOOK)
PublisherThe MIT Press (PUBLISHER • US)
DOI10.7551/mitpress/9833.001.0001
OpenAlexW4243049008
Open LibraryOL29707426M
ISBN9780262325776
LanguageEN
Citations received8

How Flash rose and fell as the world's most ubiquitous yet divisive software platform, enabling the development and distribution of a world of creative content. Adobe Flash began as a simple animation tool and grew into a multimedia platform that offered a generation of creators and innovators an astonishing range of opportunities to develop and distribute new kinds of digital content. For the better part of a decade, Flash was the de facto standard for dynamic online media, empowering amateur and professional developers to shape the future of the interactive Web. In this book, Anastasia Salter and John Murray trace the evolution of Flash into one of the engines of participatory culture. Salter and Murray investigate Flash as both a fundamental force that shaped perceptions of the web and a key technology that enabled innovative interactive experiences and new forms of gaming. They examine a series of works that exemplify Flash's role in shaping the experience and expectations of web multimedia. Topics include Flash as a platform for developing animation (and the “Flashimation” aesthetic); its capacities for scripting and interactive design; games and genres enabled by the reconstruction of the browser as a games portal; forms and genres of media art that use Flash; and Flash's stance on openness and standards—including its platform-defining battle over the ability to participate in Apple's own proprietary platforms. Flash's exit from the mobile environment in 2011 led some to declare that Flash was dead. But, as Salter and Murray show, not only does Flash live, but its role as a definitive cross-platform tool continues to influence web experience

Art · Flash (photography) · Visual arts · Artistic and Creative Research · Digital Games and Media · Media, Communication, and Education · Flash (computer program) · Multimedia systems · World wide web

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Unique citing works8
Citations per year0,8
Citation span2016 - 2026 (11)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 8

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