Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Effects of Media Violence

Bibliographic Data

ID20069769
AuthorsGlenn G Sparks, Cheri W Sparks
Year2002
Pages279-296
Publication date2002-02-01
Peer ReviewedYes
Open AccessNo
TypeCHAPTER
VenueMedia Effects (SOURCE_BOOK)
PublisherRoutledge (PUBLISHER • GB)
DOI10.4324/9781410602428-14
OpenAlexW2245912431
ISBN9781410602428
LanguageEN
Citations received10
References cited1

In December 2000, government officials, officials from the entertainment industry, parents, and their children were busy playing out an all too familiar script. In this case, the setting for this latest episode of the media violence controversy was Japan. Movie director Kinji Fukasaku had released an incredibly popular movie, Battle Royale. The film deals with conflict between junior high school delinquents who are sent to an island and told to battle to their death with automatic weapons. One viewer, who reacted to the film by noting that it “makes you think,” still declined to see it a second time because “it was just too grotesque” (Schaefer, 2000). Japan’s education minister, Nobutaka Machimura, discouraged owners of theaters from showing the film at all and clearly implied that its contents were “of a harmful nature.” The Motion Picture Code Committee restricted admission to children who were under 16 years old. However, this restriction did little to diminish the film’s popularity. It made world headlines, partially due to the fact that young viewers camped out on sidewalks for 2 days in order to gain admission to the opening showing. Part of the controversy was fueled by an apparent “copycat” crime in 1998 that involved a Japanese TV show titled Gift. Characters on that show carried butterfly knives and were blamed by parents, educators, and government officials for inspiring a 13-year-old boy to stab his teacher to deathwith a butterfly knife (Schaefer, 2000)

Asian Culture and Media Studies · Hate Speech and Cyberbullying Detection · Hong Kong and Taiwan Politics · Psychology

  • The Effects of Technological Advancement and Violent Content in Video Games on Players’ Feelings of Presence, Involvement, Physiological Arousal, and Aggression

    Open Access•James D Ivory, Sriram Kalyanaraman•Journal of Communication•2007

  • Violence exposure in real‐life, video games, television, movies, and the internet

    Open Access•Jeanne B Funk, Heidi Bechtoldt Baldacci et al.•Journal of Adolescence•2004

  • Television, Disordered Eating, and Young Women in Fiji

    Open Access•Anne E Becker•Culture Medicine and Psychiatry•2004

  • Does watching TV make us happy

    Open Access•Bruno S Frey, Christine Benesch et al.•Journal of Economic Psychology•2007

  • Associations Between Violent Video Gaming, Empathic Concern, and Prosocial Behavior Toward Strangers, Friends, and Family Members

    Open Access•Angus M Fraser, Ashley M Fraser et al.•Journal of Youth and Adolescence•2012

  • Efficacy of an Intervention to Reduce the Use of Media Violence and Aggression

    Open Access•Ingrid Möller, Barbara Krahé et al.•Journal of Youth and Adolescence•2012

  • Exploring the Relationship between Video Game Ratings Implementation and Changes in Game Content as Represented by Game Magazines

    Open Access•Michael K Miller•Politics & Policy•2010

  • What Makes Characters’ Bad Behaviors Acceptable? The Effects of Character Motivation and Outcome on Perceptions, Character Liking, and Moral Disengagement

    K Maja Krakowiak, Mina Tsay‐vogel•Mass Communication & Society•2013

  • Genealogy of a category mistake

    Wulf Kansteiner•Rethinking History•2004

  • Entertainment Media and Sexual Health

    Open Access•Robin E Jensen, Jakob D Jensen•Sex Roles•2007

Unique citing works10
Citations per year0,45
Citation span2004 - 2013 (10)
Citation velocityhistorical
Highly citedNo
Citation typesNeutral: 9

Tools

Open DOI
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae