Breaking Time and Place
Mobile Technologies and Reconstituted Identities
Bibliographic Data
| ID | 20084869 |
|---|---|
| Authors | Linnda R Caporael, Bo Xie (0000-0001-7641-5139), Xie Bo |
| Year | 2017 |
| Pages | 219-231 |
| Publication date | 2017-07-28 |
| Open Access | No |
| Type | CHAPTER |
| Venue | Machines That Become Us (SOURCE_BOOK) |
| Publisher | Routledge (PUBLISHER • GB) |
| DOI | 10.4324/9780203786826-16 |
| OpenAlex | W2907797679 |
| ISBN | 9780203786826 |
| Language | EN |
| Citations received | 4 |
For most of human history, people’s relationships have been bound by time and space. Communication and coordination constrained the distances people could be from each other (Katz 2001). Creative inventions have continually extended these distances. As societies changed, new conceptions of time and space emerged as by-products of novel technologies and ways of acting in the world. Information and communication technologies (ICTs) break the bonds of time and space. As in other cultural periods, such a break alters conventional boundaries between conceptions of public and private and self and identity (Katz 1999b). The mobile telephone and the personal digital assistant (PDA), two technologies that are just beginning to merge, are everyday manifestations of deep cultural and global changes. The mobile phone’s “anytime/anywhere” characteristic enables the blurring of public and private space/time, and with it, the blurring of identities. The PDA enables people to reconstitute these altered boundaries by listing appointments, tasks, and other information typically associated with highly structured roles (Katz and Aakhus 2002). The mobile phone and the PDA are not just “machines that become us.” They are also machines that we have asked to become us
Aesthetics · Architectural engineering · Art · Internet privacy · Media studies · Mobile device · Mobile phone · Mobile technology · Multimedia · Phone · Private space · Public space · Sociology · Telecommunications · World Wide Web · Computer Science · Digital Games and Media · Engineering · Media Studies and Communication · Social Media and Politics
| Citations per year | 0.21 |
|---|---|
| Citation span | 2007 - 2015 (9) |
| Highly cited | No |