Playful and Social Interaction in Physical Game
A Quantitative and Qualitative Study of Real-Life Escape Room
Bibliographic Data
| ID | 20206364 |
|---|---|
| Authors | Hsiao-Ping Chiu (0000-0002-4810-6440, Tunghai University, corresponding author) |
| Year | 2022 |
| Volume | 26 |
| Issue | 2 |
| Pages | 207-227 |
| Publication date | 2022-05-23 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Trames Journal of the Humanities and Social Sciences (JOURNAL) |
| Journal identifiers | ISSN: 1406-0922 • E-ISSN: 1736-7514 |
| Publisher | Estonian Academy Publishers (PUBLISHER • EE) |
| DOI | 10.3176/tr.2022.2.06 |
| OpenAlex | W4285066053 |
| Language | EN |
| Citations received | 2 |
| References cited | 8 |
This study investigated the player experience, playful design factors, and player behaviors of real-life escape room games. A questionnaire survey, group interviews, and behavioral observation were conducted to gather playersâ demographic information, game experience, social presence, game behaviors, and social interactions while playing a real-life escape room game. Results indicate that a playerâ s background and the theme of the escape room affect game performance and game experience. The playful design factors are sorted into five categories: story, clue, puzzle, mechanism, and interior design. The player behaviors include individual and team behaviors: searching, thinking, monitoring, physical activity, communication, information sharing, decision making, and cooperation
Human–computer interaction · Qualitative research · Social relation · Social science · Sociology · Computer Science · Digital Games and Media · Educational Games and Gamification · Impact of Technology on Adolescents · Psychology · Social Psychology
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| Unique citing works | 2 |
|---|---|
| Citations per year | 2 |
| Citation span | 2025 - 2026 (2) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 2 |