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The Talos Principle

Philosophical and Religious Anthropology

Bibliographic Data

ID20207007
AuthorsJonathan Tuckett (0000-0003-2700-0580, University of Stirling, corresponding author)
Year2018
Volume20
Issue3
Pages259-277
Publication date2018-05-22
Open AccessNo
TypeARTICLE
VenueImplicit Religion (JOURNAL)
Journal identifiersISSN: 1463-9955 • E-ISSN: 1743-1697
PublisherEquinox Publishing (PUBLISHER • GB)
DOI10.1558/imre.35899
OpenAlexW2804357129
LanguageEN
Citations received1

For phenomenology the questions “What is man?” and “Who are Others?” are one and the same. While these might seem questions of decisive importance to either social science, more broadly, or religious studies, specifically, the purpose of this paper is to consider that how these questions are answered determines the “world” we live in. And depending on how “we” constitute this “world” determines what does or does not get counted as “religion”. From this arises the question whether AI and robots are included in this “we”. In this paper I will explore how robots and AI would be included in this consensus by looking at the way the video game The Talos Principle (2014) explores questions of philosophical anthropology

Epistemology · Sociology · Historical, Religious, and Philosophical Studies · Media, Religion, Digital Communication · Philosophy · Theology and Philosophy of Evil

  • Spirituality and Intersubjective Consensus

    Open Access•Jonathan Tuckett•Human Studies•2018

Citations per year0.13
Citation span2018 - 2018 (1)
Highly citedNo

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