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Thinking with games

Exploring digital gaming imaginaries and values in higher education

Datos Bibliográficos

ID20207891
AutoresDaniel Ashton (0000-0002-3120-1783, Bath Spa University, autor de correspondencia), David Ashton (0000-0001-7572-3818, Bath Spa University)
Año2009
Volumen10
Número1
Páginas57-68
Fecha de publicación2009-01-01
Peer ReviewedSí
Open AccessNo
TipoARTICLE
RevistaJournal of Media Practice (JOURNAL)
Identificadores de la revistaISSN: 1468-2753 • E-ISSN: 2040-0926
EditorialInforma UK Limited (PUBLISHER • GB)
DOI10.1386/jmpr.10.1.57_1
OpenAlexW1964233523
IdiomaEN
Citas recibidas5
Referencias citadas5

Drawing on empirical research conducted with games design tutors and students within higher education, this article addresses the ‘imaginaries’ that students draw to develop ideas and design games as they negotiate a transition from being players to designers. The article outlines tutors’ efforts to prepare students as industry ready and expand the cultural and historical resources that students draw on in design. These efforts are compared with approaches employed within critical media education and the article moves to outline the ‘thinking with games’ methodology which I experimented with to explore students’ emerging ‘designerly’ relationships with games. Distinctively, and resonating with critical media education, I introduced explicitly politically motivated games to students. The article explores the questions that emerged from this process on the specificity of students’ engagement with the game mechanics and content of explicitly politically motivated games, and issues of practice, theory and values in design

Critical thinking · Design Thinking · Game mechanics · Human–computer interaction · Mathematics education · Multimedia · Negotiation · Pedagogy · Social science · Sociology · Computer Science · Digital Games and Media · Educational Games and Gamification · Literacy, Media, and Education · Psychology

  • Playstations and workstations

    Open Access•Daniel Ashton, David Ashton et al.•Information Technology and People•2011

  • Upgrading the self

    Open Access•Daniel Ashton, David Ashton•Convergence The International…•2011

  • Making it professionally

    Daniel Ashton, David Ashton•British Journal of Education & Work•2009

  • Intercultural knowledges and practices in postgraduate game design and making education

    Open Access•Bruno de Paula•Media Practice and Education•2025

  • Becoming Gamesworkers

    Open Access•Alison Harvey•Television & New Media•2019

  • Ethnography in/of the World System

    George E Marcus•Annual Review of Anthropology•1995

  • Research Note

    Nina Wakeford•Information Communication & Society•2003

  • Theory and practice in journalism education

    Susan L Greenberg, Susan Greenberg•Journal of Media Practice•2007

  • Playing Politics

    Open Access•Ian Bogost•First Monday•2006

Obras citantes distintas5
Citas por año0,29
Intervalo de citas2009 - 2025 (17)
Velocidad de citaciónrecent
Altamente citadoNo
Tipos de citaNeutras: 5
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