Crazy Car Race Contest
Multicourse Design Curricula in Embedded System Design
Bibliographic Data
| ID | 20296336 |
|---|---|
| Authors | Stephan Hussmann (West Coast University of Applied Sciences), Detlef Jensen (West Coast University of Applied Sciences) |
| Year | 2007 |
| Volume | 50 |
| Issue | 1 |
| Pages | 61-67 |
| Publication date | 2007-02-01 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | IEEE Transactions on Education (JOURNAL) |
| Journal identifiers | ISSN: 0018-9359 • E-ISSN: 1557-9638 |
| Publisher | Institute of Electrical and Electronics Engineers (IEEE) (PUBLISHER) |
| DOI | 10.1109/te.2006.888906 |
| OpenAlex | W2145830323 |
| Language | EN |
| Citations received | 2 |
| References cited | 8 |
This paper reports on recent initiatives aimed at significantly enhancing the teaching of engineering design at the Westcoast University of Applied Sciences. A good design experience offers opportunities for learning to synthesize, solve, and utilize a given problem. Design problems should be open-ended, moderately difficult, and common to all groups. The outcome of creating a multicourse design project, with the intention of attending an international design contest (Crazy Car Race), is described. Students with different design experience have to work together to build a racing car which navigates a given route autonomously. The course structure, its placement in the regular curriculum, and the student and instructor's evaluation results are presented and discussed
CONTEST · Curriculum · Engineering management · Mathematics education · Outcome (game theory) · Pedagogy · Political science · Race (biology) · Sociology · Work (physics) · Computer Science · Engineering · Formal Methods in Verification · Mathematics · Mechanical Engineering · Modeling and Simulation Systems · Psychology · VLSI and Analog Circuit Testing
How to Solve It
Engineering education, design and senior projects
Techniques in a pseudocorporate environment [engineering education]
An electrical engineering design course sequence using a top-down design methodology
A multidisciplinary cooperative problem-based learning approach to embedded systems design
Using contests to teach design to EE juniors
| Citations per year | 0.11 |
|---|---|
| Citation span | 2008 - 2010 (3) |
| Highly cited | No |