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Assessment of Collaborative Problem Solving in Engineering Students Through Hands-On Simulations

Bibliographic Data

ID20297649
AuthorsFaisal Aqlan (0000-0002-0695-5364, Pennsylvania State University), Richard Zhao (0000-0001-8257-4291, University of Calgary)
Year2022
Volume65
Issue1
Pages9-17
Publication date2022-02-01
Open AccessYes
TypeARTICLE
VenueIEEE Transactions on Education (JOURNAL)
Journal identifiersISSN: 0018-9359 • E-ISSN: 1557-9638
PublisherInstitute of Electrical and Electronics Engineers (IEEE) (PUBLISHER)
DOI10.1109/te.2021.3079523
OpenAlexW3169515087
LanguageEN
Citations received1
References cited24

Contribution: This article discusses the use of manufacturing simulation games to study collaborative problem-solving skills in engineering students. The simulation represents the mass production paradigm in which large quantities of identical products are produced. Empirical data is collected from the simulation to evaluate the skills engineering students used in solving the problem and their group effectiveness. Background: The use of simulation games to teach problem solving in design and manufacturing is an effective approach to convey concepts to students. Simulation games engage students in experiential and collaborative learning with fun elements. Research Questions: How does hands-on simulation engage students in collaborative problem solving? How does participation in collaborative problem solving affect group effectiveness? Methodology: This work presents a study of 37 university-level engineering students in the United States. Participants worked in groups completing the simulation game and responded to surveys on their various skills used. Findings: Participants utilized analytical, metacognitive, and thinking skills in their engagement, reported that the simulation games enhanced their understanding of manufacturing concepts and active collaboration improved problem-solving effectiveness

Collaborative learning · Engineering education · Engineering management · Experiential learning · Mathematics education · Computer Science · Educational Games and Gamification · Engineering · Innovative Teaching and Learning Methods · Problem and Project Based Learning · Psychology

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Citations per year1
Highly citedNo
Open DOI
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