Powerplay — Power, violence and gender in video games
Bibliographic Data
| ID | 20398159 |
|---|---|
| Authors | Gitte Jantzen (Aalborg University), Jans F Jensen (Aalborg University) |
| Year | 1993 |
| Volume | 7 |
| Issue | 4 |
| Pages | 368-385 |
| Publication date | 1993-12-01 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | AI & Society (JOURNAL) |
| Journal identifiers | ISSN: 0951-5666 • E-ISSN: 1435-5655 |
| Publisher | Springer Science and Business Media LLC (PUBLISHER) |
| DOI | 10.1007/bf01891418 |
| OpenAlex | W1970129028 |
| Language | EN |
| Citations received | 3 |
| References cited | 8 |
Computer game · Entertainment · Epistemology · Game mechanics · Game studies · Media studies · Multimedia · Performing arts · Pleasure · Semiotics · Sociology · Turns, rounds and time-keeping systems in games · Video game · Video game culture · Video game design · Visual arts · Computer Science · Digital Games and Media · Gender, Feminism, and Media · Psychology · Social Psychology · Artificial Intelligence
| Citations per year | 0.18 |
|---|---|
| Citation span | 2009 - 2026 (18) |
| Highly cited | No |