The third-person perspective full-body illusion induced by visual-tactile stimulation in virtual reality for stroke patients
Bibliographic Data
| ID | 20411479 |
|---|---|
| Authors | Zhe Song (0000-0002-3903-5222, Beihang University), Xiaoya Fan (0000-0002-5002-6968, Dalian University of Technology), Jiaoyang Dong (Beihang University), Xiting Zhang (0009-0005-1073-3608, Beihang University), Xiaotian Xu (0000-0002-8529-9843, Beihang University), Li Wei (0000-0002-2015-7262), Wei Li (0000-0002-3581-849X, Binzhou Medical University, corresponding author), Fang Pu (0000-0001-6182-7966, Chinese Academy of Medical Sciences & Peking Union Medical College, corresponding author) |
| Year | 2023 |
| Volume | 115 |
| Pages | 103578 |
| Publication date | 2023-10-01 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Consciousness and Cognition (JOURNAL) |
| Journal identifiers | ISSN: 1053-8100 • E-ISSN: 1090-2376 |
| Publisher | Elsevier BV (PUBLISHER) |
| DOI | 10.1016/j.concog.2023.103578 |
| PMID | 37738769 |
| OpenAlex | W4386941234 |
| Language | EN |
| References cited | 32 |
This paper attempts to induce the third-person perspective full body illusion (3PP-FBI) with virtual reality (VR) in stroke patients. Nineteen individuals with stroke were recruited. The 3PP-FBI induction method, which was well-established in healthy individuals, using synchronous visual-tactile stimulation on one body part was used. Questionnaire scores and proprioceptive drift values were collected under different conditions for characterizing the induced 3PP-FBI. Results showed that synchronous visual-tactile stimulation of a single body part (back or upper limb) was sufficient to elicit 3PP-FBI in stroke patients, forming a sense of ownership (SOO) over the entire virtual body. Moreover, the intensity of 3PP-FBI was stronger when the back was stimulated, compared to stimulating the impaired upper limb. This study demonstrated the viability of visual-guided rehabilitation training while having a SOO to a virtual body from the third-person perspective, in anticipation of achieving better rehabilitation outcome for movements beyond the first-person perspective
Audiology · Cognitive psychology · Illusion · Physical medicine and rehabilitation · Proprioception · Sensory stimulation therapy · Stimulation · Virtual reality · Medicine · Neuroscience · Psychology · Tactile and Sensory Interactions · Virtual Reality Applications and Impacts · Rehabilitation
| Highly cited | No |
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