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Theoretical Consoles

Concepts for Gadget Analysis

Bibliographic Data

ID21157583
AuthorsNanna Verhoeff (0000-0003-1293-4794, Utrecht University, corresponding author)
Year2009
Volume8
Issue3
Pages279-298
Publication date2009-12-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueJournal of Visual Culture (JOURNAL)
Journal identifiersISSN: 1470-4129 • E-ISSN: 1741-2994
PublisherSAGE Publications (PUBLISHER • US)
DOI10.1177/1470412909105693
OpenAlexW1975828327
LanguageEN
Citations received3
References cited9

Theoretical objects are things that compel us to propose, interrogate, and theorize. They counter the influence of approaches that try to define, position, and fix. The mobile, handheld game console offers us a specific kind of theoretical object. A hybrid screen device that encompasses multiple interfaces, it raises questions about the specificity of the screen gadget as object, and about the entanglement of technologies, applications, and practices. Through an analysis of the Nintendo DS game console I argue that such gadgets are best understood as theoretical consoles: objects that raises theoretical questions, precisely, about their hybrid status

Gadget · Human–computer interaction · Mobile device · Multimedia · World Wide Web · Cinema and Media Studies · Computer Science · Digital Games and Media · Digital Media and Philosophy · Artificial Intelligence

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Unique citing works3
Citations per year0,21
Citation span2012 - 2023 (12)
Citation velocityhistorical
Highly citedNo
Citation typesNeutral: 3

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