Musical Goals, Graphical Lure and Narrative Drive
VisualAudio in Games
Bibliographic Data
| ID | 21157743 |
|---|---|
| Authors | Julio d’Escriván (Institute of Musicology of the Slovak Academy of Sciences), Nic Collins (0000-0001-6578-2005, University of Sussex), Nick Collins |
| Year | 2011 |
| Volume | 10 |
| Issue | 2 |
| Pages | 238-246 |
| Publication date | 2011-08-01 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Journal of Visual Culture (JOURNAL) |
| Journal identifiers | ISSN: 1470-4129 • E-ISSN: 1741-2994 |
| Publisher | SAGE Publications (PUBLISHER • US) |
| DOI | 10.1177/1470412911402896 |
| OpenAlex | W2013754176 |
| Language | EN |
| References cited | 4 |
Musical computer games and their reward structures are transforming solitary and participative music making. Visuals in musical games tend to assume the role of music in video games as they become incidental to the gameplay or provide graphical aid for musical decision making. Constrained manifestations of musical skill in game software simulations point towards the development of real world musical skills. Yet, arguably, no video game so far developed requires the kind of sophisticated expression that a musician hones by training. The time-scale for mastery is an order of magnitude greater in traditional musical instruments and teaching, but we may be at the dawn of a new audiovisual musical learning paradigm
Art · Human–computer interaction · Literature · Multimedia · Musical · Musical composition · Musical expression · Musical form · Musical instrument · Narrative · New Interfaces for Musical Expression · Video game · Visual arts · Computer Science · Diverse Music Education Insights · Music Technology and Sound Studies · Neuroscience and Music Perception · Psychology
| Highly cited | No |
|---|