“Remain Calm. Be Kind.” Effects of Relaxing Video Games on Aggressive and Prosocial Behavior
Bibliographic Data
| ID | 21208987 |
|---|---|
| Authors | Jodi L Whitaker (The Ohio State University), Brad J Bushman (0000-0002-1266-5101, The Ohio State University) |
| Year | 2012 |
| Volume | 3 |
| Issue | 1 |
| Pages | 88-92 |
| Publication date | 2012-01-01 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Social Psychological and Personality Science (JOURNAL) |
| Journal identifiers | ISSN: 1948-5506 • E-ISSN: 1948-5514 |
| Publisher | SAGE Publications (PUBLISHER • US) |
| DOI | 10.1177/1948550611409760 |
| OpenAlex | W2092003932 |
| Language | EN |
| Citations received | 14 |
| References cited | 13 |
Research shows that violent video games increase aggressive behavior and decrease prosocial behavior, but could relaxing video games have the opposite effects? In two experiments, participants were randomly assigned to play a relaxing, neutral, or prosocial video game for 20 min. In Experiment 1, participants competed with an ostensible partner on a competitive reaction time task in which they could behave in an aggressive manner (by blasting their partner with loud noise), or in a prosocial manner (by giving their partner money). In Experiment 2, participants reported their mood after playing the video game. After the study was over, they could help the experimenter by sharpening pencils. Compared to those who played violent or neutral video games, those who played relaxing video games were less aggressive and more helpful. Playing a relaxing video game put people in a good mood, and those in a good mood were more helpful
Active listening · Aggression · Helping behavior · Mood · Multimedia · Prosocial behavior · Video game · Bullying, Victimization, and Aggression · Communication · Impact of Technology on Adolescents · Media Influence and Health · Psychology · Social Psychology
Violent video games increase voice stress
Emotion perception in habitual players of action video games
Video Games Do Affect Social Outcomes
Overviewing Gaming Motivation and Its Associated Psychological and Sociodemographic Variables
Longitudinal Effect of Gratitude on Prosocial Behavior among Young Adults
Be Afraid, Be Very Afraid! Motivated Intergroup Emotion Regulation
Physiological reactivity to fear moderates the relation between parenting distress with conduct and prosocial behaviors
It Does Matter If You Win or Lose, and How You Play the (Video) Game
Effects of Prosocial Video Games on Prosocial Thoughts and Prosocial Behaviors
Families Playing Animal Crossing Together
Effects of prosocial cartoon models on aggressive cognitions and aggressive behaviors
Violent Video Games Stress People Out and Make Them More Aggressive
The competitive reaction time task
Causal effect of video gaming on mental well-being in Japan 2020-2022
The Effects of Prosocial Video Games on Prosocial Behaviors
SPSS and SAS procedures for estimating indirect effects in simple mediation models
Aggressive behavior and physiological arousal as a function of provocation and the tendency to inhibit aggression1
Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries
Construct validity of a competitive reaction-time aggression paradigm
The moderator–mediator variable distinction in social psychological research
The moderator-mediator variable distinction in social psychological research
Effect of feeling good on helping
Mood Management Through Communication Choices
| Citations per year | 1.08 |
|---|---|
| Citation span | 2013 - 2024 (12) |
| Highly cited | No |