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New Formats, New Methods

Computational Approaches as a Way Forward for Media Entertainment Research

Bibliographic Data

ID21225044
AuthorsJohannes Breuer (0000-0001-5906-7873, GESIS - Leibniz Institute for the Social Sciences), Tim Wulf (0000-0002-2671-5106, LMU Klinikum), M Rohangis Mohseni (0000-0001-7686-8322, Technische Universität Ilmenau)
Year2020
Volume8
Issue3
Pages147-152
Publication date2020-08-13
Open AccessYes
TypeARTICLE
VenueMedia and Communication (JOURNAL)
Journal identifiersISSN: 2183-2439 • E-ISSN: 2183-2439
PublisherCogitatio (PUBLISHER • PT)
DOI10.17645/mac.v8i3.3530
OpenAlexW3048742067
LanguageEN
Citations received2
References cited16

The rise of new technologies and platforms, such as mobile devices and streaming services, has substantially changed the media entertainment landscape and continues to do so. Since its subject of study is changing constantly and rapidly, research on media entertainment has to be quick to adapt. This need to quickly react and adapt not only relates to the questions researchers need to ask but also to the methods they need to employ to answer those questions. Over the last few years, the field of computational social science has been developing and using methods for the collection and analysis of data that can be used to study the use, content, and effects of entertainment media. These methods provide ample opportunities for this area of research and can help in overcoming some of the limitations of self-report data and manual content analyses that most of the research on media entertainment is based on. However, they also have their own set of challenges that researchers need to be aware of and address to make (full) use of them. This thematic issue brings together studies employing computational methods to investigate different types and facets of media entertainment. These studies cover a wide range of entertainment media, data types, and analysis methods, and clearly highlight the potential of computational approaches to media entertainment research. At the same time, the articles also include a critical perspective, openly discuss the challenges and limitations of computational methods, and provide useful suggestions for moving this nascent field forward

Big data · Data science · Entertainment · Multimedia · Social media · World Wide Web · Computational and Text Analysis Methods · Computer Science · Media Influence and Health · Media Studies and Communication · Artificial Intelligence

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Citations per year0.67
Citation span2023 - 2023 (1)
Highly citedNo

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