Gamification for behavior change
A scientometric review
Bibliographic Data
| ID | 21284066 |
|---|---|
| Authors | Simone Bassanelli (0000-0001-6061-8169), Nicola Vasta (0000-0002-3208-3360), Antonio Bucchiarone (0000-0003-1154-1382), Annapaola Marconi (0000-0001-8699-7777) |
| Year | 2022 |
| Volume | 228 |
| Pages | 103657 |
| Publication date | 2022-08-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Acta Psychologica (JOURNAL) |
| Journal identifiers | ISSN: 0001-6918 • E-ISSN: 1873-6297 |
| Publisher | Elsevier BV (PUBLISHER) |
| DOI | 10.1016/j.actpsy.2022.103657 |
| Language | EN |
| Citations received | 11 |
| References cited | 65 |
Impact of Gamification on Student Engagement and Behavior Moderated by Public Policy in Higher Education Institutions
Analysis of factors influencing the acquisition of sustainable mobility through immersive experience in primary school children
Topic Evolution in the Research on Educational Gamification
Gamification and active learning in project management
Structured briefing
Reversing the dark side of gamification
The role and scope of gamification in education
Gamify to persuade
Gamification in hospitality
Not just the game
Unveiling the role of gamification in shared mobility services
Do badges increase user activity? A field experiment on the effects of gamification
Bursty and Hierarchical Structure in Streams
How gamification motivates
Persuasive technology
A definition for gamification
Developing a Theory of Gamified Learning
The structure and dynamics of cocitation clusters
Gamification for health and wellbeing
Theory and practise of the g-index
The rise of motivational information systems
Open Science Framework (OSF)
Web of Science (WoS) and Scopus
The Motivational Pull of Video Games
Gamification and student motivation
The effect of gamification on motivation and engagement
Gamification in theory and action
Playing for Real
Gamification of task performance with leaderboards
A systematic review of gamification in e-Health
Stages and processes of self-change of smoking
Silhouettes
Comparison of bibliographic data sources
Scientific Mapping of Gamification in Web of Science
Serious Games and Gamification for Mental Health
Gamified physical activation of young men – a Multidisciplinary Population-Based Randomized Controlled Trial (Mopo study)
Gamification
A review of comprehension subskills
Gaming the Quantified Self
Gamification in transport interventions
A Set of Measures of Centrality Based on Betweenness
Intrinsic and Extrinsic Motivations
Gamification Science, Its History and Future
A Bibliometric Analysis of Research on Intangible Cultural Heritage Using CiteSpace
| Unique citing works | 11 |
|---|---|
| Citations per year | 2,75 |
| Citation span | 2022 - 2026 (5) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 11 |