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An experimental study on the effects of gamified cooperation and competition on English vocabulary learning

Bibliographic Data

ID21297563
AuthorsMuhterem Dindar (0000-0002-4094-5274, University of Oulu, corresponding author), Lei Ren (0000-0003-0368-9213), Hanna Järvenoja (0000-0003-4816-5392)
Year2021
Volume52
Issue1
Pages142-159
Publication date2021-01-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueBritish Journal of Educational Technology (JOURNAL)
Journal identifiersISSN: 0007-1013 • E-ISSN: 1467-8535
PublisherWiley (PUBLISHER • GB)
DOI10.1111/bjet.12977
OpenAlexW3034731366
LanguageEN
Citations received19
References cited53

Gamification has become a popular approach to blending learning with fun and enjoyable experiences. However, gamification research has been criticized for mostly focusing on game mechanics and related outcomes while paying little attention to the psychological processes that mediate the relationship between these mechanics and outcomes. Furthermore, the majority of existing gamification studies have focused on competitive game features. Thus, the full potential of cooperative gamification has yet to be explored. Given this background, the current study compared how gamified cooperation and competition impact task effort, learning achievement, motivation and social relatedness in English vocabulary learning with a mobile application. The study utilized Social Interdependence Theory to explicate the psychological processes in gamified cooperation and competition. 75 participants were randomly assigned to either the gamified cooperation or the gamified competition condition and studied English vocabulary for 14 days. No difference was observed between the conditions regarding task effort, learning achievement and motivation. However, social relatedness in the gamified cooperation group was significantly higher than in the gamified competition group. The current findings emphasize that the positive influence of gamified cooperation on creating meaningful connections amongst learners should not be ignored, even though it facilitates similar learning and motivational outcomes as gamified competition

Cognitive psychology · Competition (biology) · Linguistics · Mathematics education · Task (project management) · Vocabulary · Educational Games and Gamification · Innovative Teaching and Learning Methods · Motivation and Self-Concept in Sports · Psychology · Social Psychology

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Unique citing works19
Citations per year4,75
Citation span2022 - 2026 (5)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 19

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