Pular para o conteúdo principal

ETHNOS_APP

Início • Busca • Periódicos • Lista 0

An online game-based intervention using quizzes to improve nutrition and physical activity outcomes among university students

Dados Bibliográficos

ID21323508
AutoresKaterina Belogianni (0000-0002-3634-7861, Kingston University, autor correspondente), Ann Ooms (0000-0002-5217-1907, Kingston University), Anastasia Lykou (University of Nicosia), Dimitra Nikoletou (0000-0001-8229-3190, Kingston University), Hannah J Moir (0000-0001-5039-4069, Kingston University)
Ano2023
Volume82
Fascículo6
Páginas636-650
Data de publicação2023-10-01
Peer ReviewedSim
Open AccessSim
TipoARTICLE
PeriódicoHealth Education Journal (JOURNAL)
Identificadores do periódicoISSN: 0017-8969 • E-ISSN: 1748-8176
EditoraSAGE Publications (PUBLISHER • US)
DOI10.1177/00178969231179032
OpenAlexW4380077158
IdiomaEN
Referências citadas47

Background: Adopting healthy weight-related behaviours in emerging adulthood has long-term health benefits. Digital interventions using game-elements have the potential to improve diet and physical activity outcomes. Universities are influential settings in shifting emerging adults’ behaviour and can deliver health-promoting interventions to young adults. Objectives: To investigate the effect of an online intervention using quiz-games on nutrition knowledge, diet quality, physical activity and sitting time in a sample of university students. Design: Randomised, single-blind, controlled trial. Setting: Two UK Universities including a total of 88 students from different faculties. Method: The intervention group ( n = 50) had access to 10 quiz-games and a website for 10 weeks. The control group ( n = 38) received no such resources. Main outcomes were nutrition knowledge, diet quality, physical activity and sitting time assessed by self-administered questionnaires. Frequency and performance of the quiz-games played, and the effect of time (days) on performance after playing a quiz-game for the second time, were also investigated. Results: No significant differences were found between groups over time in any of the outcomes. The outcomes remained non-significant when engagement rates with the quiz-games were considered. Among the 35 game-players ( n = 15 did not play any game), 15 played at least one quiz-game. Frequency of playing a quiz-game by all students ranged from 43 to 17 times, and mean scores (% of correct answers) ranged from 55% to 82%. When repeating a quiz-game within 8 days, the performance (score) was improved while after that point, performance remained the same or decreased. Conclusion: Online game-based interventions can be easily implemented in university settings. However, further research is needed on their design to enhance engagement and identify key factors affecting students’ behaviour to increase their effectiveness

Intervention (counseling) · Medical education · Multimedia · Physical activity · Physical therapy · Psychological intervention · Sitting · Applied Psychology · Computer Science · Medicine · Mobile Health and mHealth Applications · Nursing · Obesity, Physical Activity, Diet · Physical Activity and Health · Psychology

  • Learning to Teach in Higher Education

    Paul Ramsden•Learning to Teach in Higher…•2002

  • Emerging Adulthood and College‐aged Youth

    Open Access•Melissa C Nelson, Mary Story et al.•Obesity•2008

  • Changes in weight, physical activity, sedentary behaviour and dietary intake during the transition to higher education

    Open Access•Benedicte Deforche, Delfien Van Dyck et al.•International Journal of…•2015

  • Change in physical activity from adolescence to early adulthood

    Kirsten Corder, Eleanor Winpenny et al.•British Journal of Sports Medicine•2019

  • Relationship between nutrition knowledge and dietary intake

    Open Access•Inge Spronk, Charina Kullen et al.•British Journal of Nutrition•2014

  • Longitudinal and Secular Trends in Physical Activity and Sedentary Behavior During Adolescence

    Melissa C Nelson, Dianne Neumark-Stzainer et al.•PEDIATRICS•2006

  • The SCOFF questionnaire

    Open Access•J Morgan, J F MORGAN et al.•BMJ•1999

  • Long-term health benefits of physical activity – a systematic review of longitudinal studies

    Open Access•Miriam Reiner, Christina Niermann et al.•BMC Public Health•2013

  • From game design elements to gamefulness

    Open Access•Sebastian Deterding, Dan Dixon et al.•Proceedings of the 15th…•2011

  • International Physical Activity Questionnaire

    Cora L Craig, Alison L Marshall et al.•Medicine & Science in Sports &…•2003

  • Determinants of physical activity and sedentary behaviour in university students

    Open Access•Tom Deliens, Benedicte Deforche et al.•BMC Public Health•2015

  • Determinants of eating behaviour in university students

    Open Access•Tom Deliens, Peter Clarys et al.•BMC Public Health•2014

  • Social Norms and Dietary Behaviors among Young Adults

    Jenny Pelletier, Jennifer E Pelletier et al.•American Journal of Health Behavior•2013

  • Nutrition label use mediates the positive relationship between nutrition knowledge and attitudes towards healthy eating with dietary quality among university students in the UK

    Open Access•Rachel Cooke, Rachel E Cooke et al.•Appetite•2014

  • Emerging adulthood

    Jeffrey Jensen Arnett•American Psychologist•2000

Velocidade de citaçãohistorical
Altamente citadoNão
Ethnos_APP • Projeto Open Source • Licença MIT • Frontend v2.0.0 • Privacidade e Cookies • Documentação da API: api.ethnos.app/docs • Código da API: GitHub • DOI: 10.5281/zenodo.17049435 • Código do Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae