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The War on Games

Bibliographic Data

ID2134445
AuthorsSabine Frühstück (0000-0003-4517-6547, corresponding author)
Year2017
Volume15
Issue17
Publication date2017-12-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueJapan focus (JOURNAL)
Journal identifiersISSN: 1557-4660 • E-ISSN: 1557-4660
PublisherCambridge University Press (CUP) (PUBLISHER)
DOI10.1017/s1557466017013912
OpenAlexW4408501327
LanguageEN

2017 and talk of war games is all around us. When The New York Times reported on 10 July of this year that India, the U.S. and Japan had begun "war games," surely very few readers thought of these war games as actual games. After all, they were designed to have submarines slide unannounced into the deep waters of the Indian Ocean in order to silently take positions near the Indian coastline. When, about a month later, according to The People's Liberation Army Daily China's army commanders declared that the mobile phone game Honor of Kings endangered national defense, they were not joking either. They appeared convinced that the game had infiltrated soldiers' and officers' daily lives and that their addiction to the game would undermine their combat readiness. Around the world, many similar, and often contradictory pronouncements are made daily

Computer Science · Digital Games and Media · Economic Theory and Institutions · Sports Analytics and Performance

Citation velocityhistorical
Highly citedNo

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Open DOIOpen Access
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