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Guerrilla Warrior-Mages

Tiqqun and Magic: The Gathering

Bibliographic Data

ID21371814
AuthorsJoshua M Hall (0000-0002-5587-3402)
Year2023
Volume67
Issue2
Pages405-425
Publication date2023-01-01
Open AccessNo
TypeARTICLE
VenuePhilosophy Today (JOURNAL)
Journal identifiersISSN: 0031-8256 • E-ISSN: 2329-8596
PublisherPhilosophy Documentation Center (PUBLISHER • US)
DOI10.5840/philtoday2023523485
OpenAlexW4381612251
LanguageEN

If, as asserted by the French collective Tiqqun, we are essentially living in a global colony, where the 1% control the 99%, then it follows that the revolutionary struggle should strategically reorient itself as guerrilla warfare. The agents of this war, Tiqqun characterize, in part, by drawing on ethnologists Pierre de Clastres and Ernesto de Martino, specifically their figures of the Indigenous American warrior and the Southern Italian sorcerer, respectively. Hybridizing these two figures into that of the “warrior-mage,” the present article posits an actionable exemplar thereof in players of the massively popular trading and online card game, Magic: The Gathering (MTG). More specifically, I propose a strategic mapping of MTG’s five colors of magic onto the five divisions of a coalition against late capitalist Empire, which I call the “Warrior-Mage Guild,” including liberation clerics, animal rights activists, propagandists, anti-psychiatrists, hackers, saboteurs, and those who threaten decolonizing force contra Empire

Aesthetics · Art · Citizen journalism · Empire · Hacker · Indigenous · MAGIC (telescope) · Political science · Sociology · Digital Games and Media · Law

Highly citedNo

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