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Comparing psychopathological symptoms, life satisfaction, and personality traits between the WHO and APA frameworks of gaming disorder symptoms

A psychometric investigation

Datos Bibliográficos

ID21391925
AutoresChristian Bäcklund (0000-0003-4813-0309, Department of Health, Education and Technology Luleå University of Technology Luleå Sweden, autor de correspondencia), Daniel Eriksson Sörman (0000-0002-2709-9966, Department of Health, Education and Technology Luleå University of Technology Luleå Sweden), Hanna Malmberg Gavelin (0000-0003-3256-9018, Department of Psychology Umeå University Umeå Sweden), Orsolya Király (0000-0001-9981-4212, Institute of Psychology ELTE Eötvös Loránd University Budapest Hungary), Zsolt Demetrovics (0000-0001-5604-7551, Institute of Psychology ELTE Eötvös Loránd University Budapest Hungary), Jessica Körning Ljungberg (0000-0001-5546-3270, Department of Health, Education and Technology Luleå University of Technology Luleå Sweden)
Año2024
Volumen65
Número4
Páginas665-682
Fecha de publicación2024-08-01
Peer ReviewedSí
Open AccessSí
TipoARTICLE
RevistaScandinavian Journal of Psychology (JOURNAL)
Identificadores de la revistaISSN: 0036-5564 • E-ISSN: 1467-9450
EditorialWiley (PUBLISHER • GB)
DOI10.1111/sjop.13010
PMID38475668
OpenAlexW4392754498
IdiomaEN
Citas recibidas2
Referencias citadas141

INTRODUCTION: The inclusion of Internet Gaming Disorder (IGD) in the fifth revision of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) by the American Psychiatric Association and Gaming Disorder in the 11th revision of the International Classification of Diseases (ICD-11) by the World Health Organization requires consistent psychological measures for reliable estimates. The current study aimed to investigate the psychometric properties of the Gaming Disorder Test (GDT), the Ten-Item Internet Gaming Disorder Test (IGDT-10), and the Five-Item Gaming Disorder Test (GDT-5) and to compare the WHO and the APA frameworks of gaming disorder symptoms in terms of psychopathological symptoms, life satisfaction, and personality traits. METHODS: = 29.50 years, SD = 8.91). RESULTS: The results indicated notable differences regarding the estimated possible risk groups between the two frameworks. However, the association between gaming disorder symptoms and personality traits, life satisfaction, and psychopathological symptoms appeared consistent across the two frameworks. The results showed excellent psychometric properties in support of the one-factor model of the GDT, IGDT-10, and GDT-5, including good reliability estimates (McDonald's omega) and evidence of construct validity. Additionally, the results demonstrated full gender and age measurement invariance of the GDT, IGDT-10, and GDT-5, indicating that gaming disorder symptoms are measured equally across the subgroups. CONCLUSION: These findings demonstrate that the IGDT-10, GDT-5, and GDT are appropriate measures for assessing gaming disorder symptoms and facilitating future research in Sweden

Construct validity · DSM-5 · Incremental validity · Life satisfaction · Personality · Psychiatry · Psychometrics · Psychopathology · Test (biology) · Clinical Psychology · Digital Mental Health Interventions · Gambling Behavior and Treatments · Impact of Technology on Adolescents · Psychology · Social Psychology

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Obras citantes distintas2
Citas por año1
Intervalo de citas2024 - 2024 (1)
Velocidad de citaciónrecent
Altamente citadoNo
Tipos de citaNeutras: 2
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