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Board Game on Healthy Lifestyle for People With Coronary Artery Disease

Bibliographic Data

ID21433877
AuthorsGabriel Eduardo Campos Seixas (0000-0002-3863-3554, Universidade Federal de São Paulo), Juliana de Lima Lopes (0000-0001-6915-6781, Universidade Federal de São Paulo), Alba Lúcia Bottura Leite de Barros (0000-0002-8923-5900, Universidade Federal de São Paulo), Daniele Cristina Bosco Aprile (0000-0002-9169-6052, Universidade Federal de São Paulo), Leidiane Moreira Santiago (0000-0002-4711-5564, Universidade Federal de São Paulo, Brasil; Sociedade Beneficente de Senhoras Hospital Sírio-Libanês, Brasil), Camila Takao Lopes (0000-0002-6243-6497, Universidade Federal de São Paulo), Vinicius Batista Santos (0000-0001-5130-5523, Universidade Federal de São Paulo)
Year2023
Volume32
Publication date2023-01-01
Open AccessYes
TypeARTICLE
VenueTexto & Contexto - Enfermagem (JOURNAL)
Journal identifiersISSN: 0104-0707 • E-ISSN: 1980-265X
PublisherFapUNIFESP (SciELO) (PUBLISHER)
DOI10.1590/1980-265x-tce-2022-0294en
OpenAlexW4382874325
LanguageEN
References cited16

Objective: to develop and analyze content and face validity evidence of a board game to promote healthy lifestyle habits for patients with coronary artery disease. Method: this is a psychometric study of development and validity of a board game for health education. Data collection was carried out between October 2021 and January 2022. Initially, the game rules were described and, sequentially, themes related to cardiovascular prevention were identified, used as a basis for card development. The game was submitted to assessment by 14 experts in terms of clarity, theoretical relevance, practical relevance, image visibility and relationship between image and text, through a Likert scale score. The content validity coefficient was calculated for each round, with a coefficient greater than 0.57 being considered valid. New assessment rounds were performed until the appropriate coefficient was reached. Results: the board game was built containing images of anthropomorphized hearts alluding to healthy lifestyle habits and 45 spaces. A total of 69 cards were developed containing the themes of healthy eating, physical activity and the importance of smoking and alcohol cessation. In the first round of assessment, three cards did not reach the minimum content validity coefficient. They were reformulated and sent to a second round of assessment, and was considered validated in this new round. Conclusion: the game, its rules and its content showed adequate content validity evidence after the second round. Further studies to analyze its effect on lifestyle modification should be carried out

CLARITY · Content validity · Coronary artery disease · Developmental psychology · Likert scale · Psychiatry · Psychometrics · Scale (ratio) · Visibility · Applied Psychology · Clinical Psychology · Health and Wellbeing Research · Health Education and Validation · Healthcare during COVID-19 Pandemic · Medicine · Psychology · Gerontology

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