Squid Game narratives as platforms
‘Gi-Hun will become the New Frontman’
Bibliographic Data
| ID | 21439567 |
|---|---|
| Authors | D Y Jin (0000-0002-2507-7333, Simon Fraser University, corresponding author) |
| Year | 2026 |
| Pages | 1-16 |
| Publication date | 2026-07-06 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Asian Journal of Communication (JOURNAL) |
| Journal identifiers | ISSN: 0129-2986 • E-ISSN: 1742-0911 |
| Publisher | Informa UK Limited (PUBLISHER • GB) |
| DOI | 10.1080/01292986.2026.2687806 |
| OpenAlex | W7167491097 |
| Language | EN |
| References cited | 25 |
By critically analyzing narratives about the Squid Game series, one of the most popular cultural programs worldwide, on social media, this article examines how fan communities use social media to construct narratives that function as platforms themselves. It engages with the notion of ‘narratives as platforms' (Joubin, 2013; Yang, Citation2025) rather than ‘platforms as narrative tools’ (Kozharinova and Manovich, Citation2024). In other words, this article examines Squid Game-related narratives as platforms, expanding the notion of what constitutes a platform. It focuses on the analysis of narratives surrounding the Squid Game series among fans on social media and, therefore, aims to advance the argument by examining the quest narrative, which is the fundamental storytelling structure that the leading figure uses to challenge the status quo, while advancing the events (Kinyon, Citation2020)-arguably one of the most essential narrative archetypes in the history of social media
Narrative · Squid · Cephalopods and Marine Biology · Crustacean biology and ecology · Echinoderm biology and ecology
Forms
Heterocosmica
The Cambridge Introduction to Narrative
Self-representation as platform work
Mind in action
Memes in Digital Culture
Emplacement and Emplotment
Narrative, emplotment, power
Narrative Research Evolving
Social Media Narratives Across Platforms in Conflict
The politics of 'platforms
The Theatricality of Religious Rhetoric
Keeping time with digital technologies
Internet Memes as Partial Stories
Telling Tales
The narrative constitution of identity
| Citation velocity | historical |
|---|---|
| Highly cited | No |