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Serious play

Evaluating the balance of knowledge and leisure content in environmental games

Bibliographic Data

ID21451927
AuthorsElías Vega (0000-0001-7483-8680, Universidad de Valladolid, corresponding author), Carmen Camarero (Universidad de Valladolid), Carmen Camarero Izquierdo (0000-0002-5252-4581, Universidad de Valladolid)
Year2025
Volume44
Issue15
Pages3824-3840
Publication date2025-09-14
Open AccessNo
TypeARTICLE
VenueBehaviour and Information Technology (JOURNAL)
Journal identifiersISSN: 0144-929X • E-ISSN: 1362-3001
PublisherInforma UK Limited (PUBLISHER • GB)
DOI10.1080/0144929x.2025.2450606
OpenAlexW4406468287
LanguageEN
Citations received1
References cited49

In the context of increasing environmental degradation and climate change, promoting environmental awareness through innovative communication approaches is critical. This study examines the role of serious games in enhancing environmental information dissemination and in promoting continued engagement. Through two studies, the research investigates how different game content – knowledge-based versus leisure-focused – can impact user experience, environmental awareness, and continued game use. Study 1 explores the mediating role of customer experience between the interaction with each type of content and game effectiveness, while Study 2 employs an experimental approach to isolate game type effects and assess the role of negative emotions. Findings reveal that the balance between knowledge and leisure-content can be suitable vis-à-vis continued use of the game as long as both informativeness and playfulness are provided. However, when the aim is to promote environmental awareness, an isolated game focused on knowledge-content proves more effective, especially if it provides valuable information and evokes a sense of guilt in the user

Balance (ability) · Content (measure theory) · Computer Science · Educational Games and Gamification · Flow Experience in Various Fields · Innovative Human-Technology Interaction · Mathematics · Psychology

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Citations per year1
Citation span2025 - 2025 (1)
Highly citedNo

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