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Continuing a community of practice beyond the death of its domain

Examining the Tales of Link subreddit

Bibliographic Data

ID21452002
AuthorsBrian C Britt (0000-0002-1521-3258, University of Alabama, corresponding author), Rebecca K Britt (0000-0002-4595-4604, University of Alabama), Jameson L Hayes (0000-0001-8571-3170, University of Alabama), Jeyoung Oh (0000-0002-9622-6383, University of Alabama)
Year2022
Volume41
Issue1
Pages159-180
Publication date2022-01-02
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenueBehaviour and Information Technology (JOURNAL)
Journal identifiersISSN: 0144-929X • E-ISSN: 1362-3001
PublisherInforma UK Limited (PUBLISHER • GB)
DOI10.1080/0144929x.2020.1797173
OpenAlexW3044569782
LanguageEN
Citations received1
References cited53

Communities of practice (COPs) have become increasingly important across a wide range of casual and business contexts, including innovative technical product development, refining skill sets for competitions, or establishing corporate strategies. Members of such communities forge interpersonal relationships and develop sophisticated practices around a shared domain, either interdependently contributing to a joint product or advancing as individuals. However, prior research has not examined attempts to sustain a COP whose domain has been terminated. Such cases have become increasingly common, especially as COPs emerge around ephemeral media products such as mobile games. A recent example, Tales of Link, based on the popular ‘Tales of’ Japanese role-playing game series, shut down on March 2018, but members of the subreddit devoted to it have attempted to keep the community active. As such, a computational text analysis of 33,476 comments and 1,000 posts on the r/talesoflink subreddit was conducted to assess how community members attempt to sustain COPs beyond the lifespan of their original domains. The findings offer insight into the discourse within COPs, the strategies and success rates of survival that may vary by such organisations, conversations surrounding the ever-changing gacha game model, and the potential changes in members’ messages and behaviours

Casual · Ephemeral key · Interpersonal communication · Knowledge management · Political science · Product (mathematics) · Public relations · Sociology · Communication · Computer Science · Information Systems Theories and Implementation · Knowledge Management and Sharing · Open Source Software Innovations

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Unique citing works1
Citations per year0,25
Citation span2022 - 2022 (1)
Citation velocityhistorical
Highly citedNo
Citation typesNeutral: 1

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