Tangible interventions for office work well-being
Approaches, classification, and design considerations
Bibliographic Data
| ID | 21452298 |
|---|---|
| Authors | Hans Brombacher (0000-0001-5611-1592, Eindhoven University of Technology, corresponding author), Steven Houben (0000-0002-9009-5706, Eindhoven University of Technology), Steven Vo (0000-0002-7865-0965, Eindhoven University of Technology) |
| Year | 2024 |
| Volume | 43 |
| Issue | 10 |
| Pages | 2151-2175 |
| Publication date | 2024-07-26 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Behaviour and Information Technology (JOURNAL) |
| Journal identifiers | ISSN: 0144-929X • E-ISSN: 1362-3001 |
| Publisher | Informa UK Limited (PUBLISHER • GB) |
| DOI | 10.1080/0144929x.2023.2241561 |
| OpenAlex | W4385458479 |
| Language | EN |
| Citations received | 1 |
| References cited | 117 |
Office well-being aims to explore and support a healthy, balanced and active work style in office environments. Recent work on tangible user interfaces has started to explore the role of physical, tangible interfaces as active interventions to explore how to tackle problems such as inactive work and lifestyles, and increasingly sedentary behaviours. We identify a fragmented research landscape on tangible Office well-being interventions, missing the relationship between interventions, data, design strategies, and outcomes, and behaviour change techniques. Based on the analysis of 40 papers, we identify 7 classifications in tangible Office well-being interventions and analyse the intervention based on their role and foundation in behaviour change. Based on the analysis, we present design considerations for the development of future tangible Office well-being design interventions and present an overview of the current field and future research into tangible Office well-being interventions to design for a healthier and active office environment
Foundation (evidence) · Intervention (counseling) · Knowledge management · Political science · Psychological intervention · Work (physics) · Applied Psychology · Computer Science · Consumer Retail Behavior Studies · Engineering · Innovative Human-Technology Interaction · Psychology · Virtual Reality Applications and Impacts
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| Unique citing works | 1 |
|---|---|
| Citations per year | 1 |
| Citation span | 2025 - 2025 (1) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 1 |