Exploring frame-based gesture design for immersive VR shopping environments
Bibliographic Data
| ID | 21452809 |
|---|---|
| Authors | Huiyue Wu (0000-0001-7027-518X, Sun Yat-sen University, corresponding author), Shengqian Fu (Sun Yat-sen University), Liuqingqing Yang (0000-0003-0719-0751, Sun Yat-sen University), Xiaolong Zhang (0000-0002-0417-0002, Pennsylvania State University) |
| Year | 2022 |
| Volume | 41 |
| Issue | 1 |
| Pages | 96-117 |
| Publication date | 2022-01-02 |
| Peer Reviewed | Yes |
| Open Access | No |
| Type | ARTICLE |
| Venue | Behaviour and Information Technology (JOURNAL) |
| Journal identifiers | ISSN: 0144-929X • E-ISSN: 1362-3001 |
| Publisher | Informa UK Limited (PUBLISHER • GB) |
| DOI | 10.1080/0144929x.2020.1795261 |
| OpenAlex | W3042810110 |
| Language | EN |
| Citations received | 3 |
| References cited | 61 |
In the design of gesture-based user interfaces, traditional gesture elicitation studies suffer from the legacy bias problem. In this paper, we conducted an exploratory study about the practical effects of frame-based design for gestural interaction with immersive VR shopping applications. In this study, we derived gestures via the traditional guessability and the framed guessability approaches. Experimental results indicated that priming participants with a frame, or a scenario, could significantly reduce the impact of legacy bias, and result in superior gesture vocabulary. However, no evidence was found that the priming technique would generate more gesture types, which may lead to lower agreement scores due to the reduction of legacy bias. Based on our findings, we propose some concrete design guidelines for gesture-based interaction. We highlight the implications of this work for the design of all gesture-based applications
Exploratory research · Frame (networking) · Gesture · Gesture recognition · Human–computer interaction · Linguistics · Multimedia · Priming (agriculture) · User experience design · Vocabulary · Artificial Intelligence · Computer Science · Hand Gesture Recognition Systems · Interactive and Immersive Displays · Tactile and Sensory Interactions
| Unique citing works | 3 |
|---|---|
| Citations per year | 1 |
| Citation span | 2023 - 2024 (2) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 3 |